namespace {
-/**
- * Check if two interfaces match, according to intrastage interface matching
- * rules. If they do, and the first interface uses an unsized array, it will
- * be updated to reflect the array size declared in the second interface.
- */
-bool
-intrastage_match(ir_variable *a,
- ir_variable *b,
- struct gl_shader_program *prog)
-{
- /* Types must match. */
- if (a->get_interface_type() != b->get_interface_type()) {
- /* Exception: if both the interface blocks are implicitly declared,
- * don't force their types to match. They might mismatch due to the two
- * shaders using different GLSL versions, and that's ok.
- */
- if (a->data.how_declared != ir_var_declared_implicitly ||
- b->data.how_declared != ir_var_declared_implicitly)
- return false;
- }
-
- /* Presence/absence of interface names must match. */
- if (a->is_interface_instance() != b->is_interface_instance())
- return false;
-
- /* For uniforms, instance names need not match. For shader ins/outs,
- * it's not clear from the spec whether they need to match, but
- * Mesa's implementation relies on them matching.
- */
- if (a->is_interface_instance() && b->data.mode != ir_var_uniform &&
- b->data.mode != ir_var_shader_storage &&
- strcmp(a->name, b->name) != 0) {
- return false;
- }
-
- /* If a block is an array then it must match across the shader.
- * Unsized arrays are also processed and matched agaist sized arrays.
- */
- if (b->type != a->type &&
- (b->is_interface_instance() || a->is_interface_instance()) &&
- !validate_intrastage_arrays(prog, b, a))
- return false;
-
- return true;
-}
-
/**
* Return true if interface members mismatch and its not allowed by GLSL.
*/
return false;
}
+/**
+ * Check if two interfaces match, according to intrastage interface matching
+ * rules. If they do, and the first interface uses an unsized array, it will
+ * be updated to reflect the array size declared in the second interface.
+ */
+bool
+intrastage_match(ir_variable *a,
+ ir_variable *b,
+ struct gl_shader_program *prog)
+{
+ /* Types must match. */
+ if (a->get_interface_type() != b->get_interface_type()) {
+ /* Exception: if both the interface blocks are implicitly declared,
+ * don't force their types to match. They might mismatch due to the two
+ * shaders using different GLSL versions, and that's ok.
+ */
+ if (a->data.how_declared != ir_var_declared_implicitly ||
+ b->data.how_declared != ir_var_declared_implicitly)
+ return false;
+ }
+
+ /* Presence/absence of interface names must match. */
+ if (a->is_interface_instance() != b->is_interface_instance())
+ return false;
+
+ /* For uniforms, instance names need not match. For shader ins/outs,
+ * it's not clear from the spec whether they need to match, but
+ * Mesa's implementation relies on them matching.
+ */
+ if (a->is_interface_instance() && b->data.mode != ir_var_uniform &&
+ b->data.mode != ir_var_shader_storage &&
+ strcmp(a->name, b->name) != 0) {
+ return false;
+ }
+
+ /* If a block is an array then it must match across the shader.
+ * Unsized arrays are also processed and matched agaist sized arrays.
+ */
+ if (b->type != a->type &&
+ (b->is_interface_instance() || a->is_interface_instance()) &&
+ !validate_intrastage_arrays(prog, b, a))
+ return false;
+
+ return true;
+}
+
/**
* Check if two interfaces match, according to interstage (in/out) interface
* matching rules.