rename nv40_tris to nv30_tris.
authorStephane Marchesin <marchesin@icps.u-strasbg.fr>
Fri, 3 Mar 2006 16:08:59 +0000 (16:08 +0000)
committerStephane Marchesin <marchesin@icps.u-strasbg.fr>
Fri, 3 Mar 2006 16:08:59 +0000 (16:08 +0000)
src/mesa/drivers/dri/nouveau/Makefile
src/mesa/drivers/dri/nouveau/nouveau_context.c
src/mesa/drivers/dri/nouveau/nv30_tris.c [new file with mode: 0644]
src/mesa/drivers/dri/nouveau/nv30_tris.h [new file with mode: 0644]
src/mesa/drivers/dri/nouveau/nv40_tris.c [deleted file]
src/mesa/drivers/dri/nouveau/nv40_tris.h [deleted file]

index 02632c49cf2b1fd60210282a5e96f782bf99d45a..3fd237e080863aba7155f3d1919fbb9e6d958158 100644 (file)
@@ -16,7 +16,7 @@ DRIVER_SOURCES = \
        nouveau_span.c           \
        nouveau_tex.c            \
        nouveau_tris.c           \
-       nv40_tris.c
+       nv30_tris.c
 
 C_SOURCES = \
        $(COMMON_SOURCES) \
index 1a8dc6a6c4dda03c3e6b7fcb8394b31d5264bc79..e42aecefe8aaf17ba0673b7ed248ddebdfe3cd3f 100644 (file)
@@ -44,7 +44,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
 //#include "nouveau_state.h"
 #include "nouveau_span.h"
 #include "nouveau_tex.h"
-#include "nv40_tris.h"
+#include "nv30_tris.h"
 
 #include "vblank.h"
 #include "utils.h"
@@ -133,12 +133,12 @@ GLboolean nouveauCreateContext( const __GLcontextModes *glVisual,
                case NV_05:
                case NV_10:
                case NV_20:
-               case NV_30:
                default:
                        break;
+               case NV_30:
                case NV_40:
                case G_70:
-                       nv40TriInitFunctions( ctx );
+                       nv30TriInitFunctions( ctx );
                        break;
        }
        nouveauDDInitStateFuncs( ctx );
diff --git a/src/mesa/drivers/dri/nouveau/nv30_tris.c b/src/mesa/drivers/dri/nouveau/nv30_tris.c
new file mode 100644 (file)
index 0000000..c9749a7
--- /dev/null
@@ -0,0 +1,754 @@
+/*
+ * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved.
+ * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved.
+ * Copyright 2006 Stephane Marchesin. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/* Triangles for NV30, NV40, G70 */
+
+#include <stdio.h>
+#include <math.h>
+
+#include "glheader.h"
+#include "context.h"
+#include "mtypes.h"
+#include "macros.h"
+#include "colormac.h"
+#include "enums.h"
+
+#include "swrast/swrast.h"
+#include "swrast_setup/swrast_setup.h"
+#include "tnl/t_context.h"
+#include "tnl/t_pipeline.h"
+
+#include "nouveau_tris.h"
+#include "nv30_tris.h"
+#include "nouveau_context.h"
+#include "nouveau_state.h"
+#include "nouveau_span.h"
+#include "nouveau_ioctl.h"
+#include "nouveau_3d_reg.h"
+#include "nouveau_tex.h"
+
+/* hack for now */
+#define channel 1
+
+
+/***********************************************************************
+ *                    Emit primitives as inline vertices               *
+ ***********************************************************************/
+#define LINE_FALLBACK (0)
+#define POINT_FALLBACK (0)
+#define TRI_FALLBACK (0)
+#define ANY_FALLBACK_FLAGS (POINT_FALLBACK|LINE_FALLBACK|TRI_FALLBACK)
+#define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE|DD_TRI_OFFSET|DD_TRI_UNFILLED)
+
+
+#define COPY_DWORDS(vb, vertsize, v)           \
+       do {                                    \
+               int j;                                  \
+               for (j = 0; j < vertsize; j++)          \
+               vb[j] = ((GLuint *)v)[j];               \
+               vb += vertsize;                         \
+       } while (0)
+#endif
+
+/* the free room we want before we start a vertex batch. this is a performance-tunable */
+#define NV30_MIN_PRIM_SIZE (32/4)
+
+static inline void nv30StartPrimitive(struct nouveau_context* nmesa)
+{
+       BEGIN_RING_SIZE(channel,0x1808,1);
+       OUT_RING(nmesa->current_primitive);
+       BEGIN_RING_PRIM(channel,0x1818,NV30_MIN_PRIM_SIZE);
+}
+
+static inline void nv30FinishPrimitive(struct nouveau_context *nmesa)
+{
+       FINISH_RING_PRIM();
+       BEGIN_RING_SIZE(channel,0x1808,1);
+       OUT_RING(0x0);
+       FIRE_RING();
+}
+
+
+static inline void nv30ExtendPrimitive(struct nouveau_context* nmesa, int size)
+{
+       /* when the fifo has enough stuff (2048 bytes) or there is not enough room, fire */
+       if ((RING_AHEAD()>=2048/4)||(RING_AVAILABLE()<size/4))
+       {
+               nv30FinishPrimitive(nmesa);
+               nv30StartPrimitive(nmesa);
+       }
+
+       /* make sure there's enough room. if not, wait */
+       if (RING_AVAILABLE()<size/4)
+       {
+               WAIT_RING(nmesa,size);
+       }
+}
+
+static inline void nv30_draw_quad(struct nouveau_context *nmesa,
+               nouveauVertexPtr v0,
+               nouveauVertexPtr v1,
+               nouveauVertexPtr v2,
+               nouveauVertexPtr v3)
+{
+       GLuint vertsize = nmesa->vertexSize;
+       GLuint *vb = nv30ExtendPrimitive(nmesa, 4 * 4 * vertsize);
+
+       COPY_DWORDS(vb, vertsize, v0);
+       COPY_DWORDS(vb, vertsize, v1);
+       COPY_DWORDS(vb, vertsize, v2);
+       COPY_DWORDS(vb, vertsize, v3);
+}
+
+static inline void nv30_draw_triangle(struct nouveau_context *nmesa,
+               nouveauVertexPtr v0,
+               nouveauVertexPtr v1,
+               nouveauVertexPtr v2)
+{
+       GLuint vertsize = nmesa->vertexSize;
+       GLuint *vb = nv30ExtendPrimitive(nmesa, 3 * 4 * vertsize);
+
+       COPY_DWORDS(vb, vertsize, v0);
+       COPY_DWORDS(vb, vertsize, v1);
+       COPY_DWORDS(vb, vertsize, v2);
+}
+
+static inline void nouveau_draw_line(struct nouveau_context *nmesa,
+               nouveauVertexPtr v0,
+               nouveauVertexPtr v1)
+{
+       GLuint vertsize = nmesa->vertexSize;
+       GLuint *vb = nv30ExtendPrimitive(nmesa, 2 * 4 * vertsize);
+       COPY_DWORDS(vb, vertsize, v0);
+       COPY_DWORDS(vb, vertsize, v1);
+}
+
+static inline void nouveau_draw_point(struct nouveau_context *nmesa,
+               nouveauVertexPtr v0)
+{
+       GLuint vertsize = nmesa->vertexSize;
+       GLuint *vb = nv30ExtendPrimitive(nmesa, 4 * vertsize);
+       COPY_DWORDS(vb, vertsize, v0);
+}
+
+
+/***********************************************************************
+ *          Macros for nouveau_dd_tritmp.h to draw basic primitives        *
+ ***********************************************************************/
+
+#define TRI(a, b, c)                                \
+       do {                                            \
+               if (DO_FALLBACK)                            \
+               nmesa->draw_tri(nmesa, a, b, c);         \
+               else                                        \
+               nouveau_draw_triangle(nmesa, a, b, c);      \
+       } while (0)
+
+#define QUAD(a, b, c, d)                            \
+       do {                                            \
+               if (DO_FALLBACK) {                          \
+                       nmesa->draw_tri(nmesa, a, b, d);         \
+                       nmesa->draw_tri(nmesa, b, c, d);         \
+               }                                           \
+               else                                        \
+               nouveau_draw_quad(nmesa, a, b, c, d);       \
+       } while (0)
+
+#define LINE(v0, v1)                                \
+       do {                                            \
+               if (DO_FALLBACK)                            \
+               nmesa->draw_line(nmesa, v0, v1);         \
+               else                                        \
+               nouveau_draw_line(nmesa, v0, v1);           \
+       } while (0)
+
+#define POINT(v0)                                    \
+       do {                                             \
+               if (DO_FALLBACK)                             \
+               nmesa->draw_point(nmesa, v0);             \
+               else                                         \
+               nouveau_draw_point(nmesa, v0);               \
+       } while (0)
+
+
+/***********************************************************************
+ *              Build render functions from dd templates               *
+ ***********************************************************************/
+
+#define NOUVEAU_OFFSET_BIT         0x01
+#define NOUVEAU_TWOSIDE_BIT        0x02
+#define NOUVEAU_UNFILLED_BIT       0x04
+#define NOUVEAU_FALLBACK_BIT       0x08
+#define NOUVEAU_MAX_TRIFUNC        0x10
+
+
+static struct {
+       tnl_points_func          points;
+       tnl_line_func            line;
+       tnl_triangle_func        triangle;
+       tnl_quad_func            quad;
+} rast_tab[NOUVEAU_MAX_TRIFUNC + 1];
+
+
+#define DO_FALLBACK (IND & NOUVEAU_FALLBACK_BIT)
+#define DO_OFFSET   (IND & NOUVEAU_OFFSET_BIT)
+#define DO_UNFILLED (IND & NOUVEAU_UNFILLED_BIT)
+#define DO_TWOSIDE  (IND & NOUVEAU_TWOSIDE_BIT)
+#define DO_FLAT      0
+#define DO_TRI       1
+#define DO_QUAD      1
+#define DO_LINE      1
+#define DO_POINTS    1
+#define DO_FULL_QUAD 1
+
+#define HAVE_RGBA         1
+#define HAVE_SPEC         1
+#define HAVE_BACK_COLORS  0
+#define HAVE_HW_FLATSHADE 1
+#define VERTEX            nouveauVertex
+#define TAB               rast_tab
+
+/* Only used to pull back colors into vertices (ie, we know color is
+ * floating point).
+ */
+#define NOUVEAU_COLOR(dst, src)                     \
+       do {                                        \
+               dst[0] = src[2];                        \
+               dst[1] = src[1];                        \
+               dst[2] = src[0];                        \
+               dst[3] = src[3];                        \
+       } while (0)
+
+#define NOUVEAU_SPEC(dst, src)                      \
+       do {                                        \
+               dst[0] = src[2];                        \
+               dst[1] = src[1];                        \
+               dst[2] = src[0];                        \
+       } while (0)
+
+
+#define DEPTH_SCALE nmesa->polygon_offset_scale
+#define UNFILLED_TRI unfilled_tri
+#define UNFILLED_QUAD unfilled_quad
+#define VERT_X(_v) _v->v.x
+#define VERT_Y(_v) _v->v.y
+#define VERT_Z(_v) _v->v.z
+#define AREA_IS_CCW(a) (a > 0)
+#define GET_VERTEX(e) (nmesa->verts + (e * nmesa->vertexSize * sizeof(int)))
+
+#define VERT_SET_RGBA( v, c )                                          \
+       do {                                                            \
+               nouveau_color_t *color = (nouveau_color_t *)&((v)->ui[coloroffset]);    \
+               UNCLAMPED_FLOAT_TO_UBYTE(color->red, (c)[0]);           \
+               UNCLAMPED_FLOAT_TO_UBYTE(color->green, (c)[1]);         \
+               UNCLAMPED_FLOAT_TO_UBYTE(color->blue, (c)[2]);          \
+               UNCLAMPED_FLOAT_TO_UBYTE(color->alpha, (c)[3]);         \
+       } while (0)
+
+#define VERT_COPY_RGBA( v0, v1 ) v0->ui[coloroffset] = v1->ui[coloroffset]
+
+#define VERT_SET_SPEC( v, c )                                  \
+       do {                                                            \
+               if (specoffset) {                                               \
+                       nouveau_color_t *color = (nouveau_color_t *)&((v)->ui[specoffset]);     \
+                       UNCLAMPED_FLOAT_TO_UBYTE(color->red, (c)[0]);           \
+                       UNCLAMPED_FLOAT_TO_UBYTE(color->green, (c)[1]);         \
+                       UNCLAMPED_FLOAT_TO_UBYTE(color->blue, (c)[2]);          \
+               }                                                               \
+       } while (0)
+#define VERT_COPY_SPEC( v0, v1 )                       \
+       do {                                                    \
+               if (specoffset) {                                       \
+                       v0->ub4[specoffset][0] = v1->ub4[specoffset][0];        \
+                       v0->ub4[specoffset][1] = v1->ub4[specoffset][1];        \
+                       v0->ub4[specoffset][2] = v1->ub4[specoffset][2];        \
+               }                                                       \
+       } while (0)
+
+
+#define VERT_SAVE_RGBA( idx )    color[idx] = v[idx]->ui[coloroffset]
+#define VERT_RESTORE_RGBA( idx ) v[idx]->ui[coloroffset] = color[idx]
+#define VERT_SAVE_SPEC( idx )    if (specoffset) spec[idx] = v[idx]->ui[specoffset]
+#define VERT_RESTORE_SPEC( idx ) if (specoffset) v[idx]->ui[specoffset] = spec[idx]
+
+
+#define LOCAL_VARS(n)                                                   \
+       struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);                             \
+GLuint color[n], spec[n];                                           \
+GLuint coloroffset = nmesa->coloroffset;              \
+GLuint specoffset = nmesa->specoffset;                       \
+(void)color; (void)spec; (void)coloroffset; (void)specoffset;
+
+
+/***********************************************************************
+ *                Helpers for rendering unfilled primitives            *
+ ***********************************************************************/
+
+static const GLenum hwPrim[GL_POLYGON+1] = {
+    GL_POINTS,
+    GL_LINES,
+    GL_LINES,
+    GL_LINES,
+    GL_TRIANGLES,
+    GL_TRIANGLES,
+    GL_TRIANGLES,
+    GL_TRIANGLES,
+    GL_TRIANGLES,
+    GL_TRIANGLES
+};
+
+#define RASTERIZE(x) nv30RasterPrimitive( ctx, x, hwPrim[x] )
+#define RENDER_PRIMITIVE nmesa->renderPrimitive
+#define TAG(x) x
+#define IND NOUVEAU_FALLBACK_BIT
+#include "tnl_dd/t_dd_unfilled.h"
+#undef IND
+#undef RASTERIZE
+
+/***********************************************************************
+ *                      Generate GL render functions                   *
+ ***********************************************************************/
+#define RASTERIZE(x)
+
+#define IND (0)
+#define TAG(x) x
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (NOUVEAU_OFFSET_BIT)
+#define TAG(x) x##_offset
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (NOUVEAU_TWOSIDE_BIT)
+#define TAG(x) x##_twoside
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (NOUVEAU_TWOSIDE_BIT|NOUVEAU_OFFSET_BIT)
+#define TAG(x) x##_twoside_offset
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (NOUVEAU_UNFILLED_BIT)
+#define TAG(x) x##_unfilled
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (NOUVEAU_OFFSET_BIT|NOUVEAU_UNFILLED_BIT)
+#define TAG(x) x##_offset_unfilled
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (NOUVEAU_TWOSIDE_BIT|NOUVEAU_UNFILLED_BIT)
+#define TAG(x) x##_twoside_unfilled
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (NOUVEAU_TWOSIDE_BIT|NOUVEAU_OFFSET_BIT|NOUVEAU_UNFILLED_BIT)
+#define TAG(x) x##_twoside_offset_unfilled
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (NOUVEAU_FALLBACK_BIT)
+#define TAG(x) x##_fallback
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (NOUVEAU_OFFSET_BIT|NOUVEAU_FALLBACK_BIT)
+#define TAG(x) x##_offset_fallback
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (NOUVEAU_TWOSIDE_BIT|NOUVEAU_FALLBACK_BIT)
+#define TAG(x) x##_twoside_fallback
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (NOUVEAU_TWOSIDE_BIT|NOUVEAU_OFFSET_BIT|NOUVEAU_FALLBACK_BIT)
+#define TAG(x) x##_twoside_offset_fallback
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (NOUVEAU_UNFILLED_BIT|NOUVEAU_FALLBACK_BIT)
+#define TAG(x) x##_unfilled_fallback
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (NOUVEAU_OFFSET_BIT|NOUVEAU_UNFILLED_BIT|NOUVEAU_FALLBACK_BIT)
+#define TAG(x) x##_offset_unfilled_fallback
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (NOUVEAU_TWOSIDE_BIT|NOUVEAU_UNFILLED_BIT|NOUVEAU_FALLBACK_BIT)
+#define TAG(x) x##_twoside_unfilled_fallback
+#include "tnl_dd/t_dd_tritmp.h"
+
+#define IND (NOUVEAU_TWOSIDE_BIT|NOUVEAU_OFFSET_BIT|NOUVEAU_UNFILLED_BIT| \
+               NOUVEAU_FALLBACK_BIT)
+#define TAG(x) x##_twoside_offset_unfilled_fallback
+#include "tnl_dd/t_dd_tritmp.h"
+
+
+/* Catchall case for flat, separate specular triangles */
+#undef  DO_FALLBACK
+#undef  DO_OFFSET
+#undef  DO_UNFILLED
+#undef  DO_TWOSIDE
+#undef  DO_FLAT
+#define DO_FALLBACK (0)
+#define DO_OFFSET   (ctx->_TriangleCaps & DD_TRI_OFFSET)
+#define DO_UNFILLED (ctx->_TriangleCaps & DD_TRI_UNFILLED)
+#define DO_TWOSIDE  (ctx->_TriangleCaps & DD_TRI_LIGHT_TWOSIDE)
+#define DO_FLAT     1
+#define TAG(x) x##_flat_specular
+#define IND NOUVEAU_MAX_TRIFUNC
+#include "tnl_dd/t_dd_tritmp.h"
+
+
+static void init_rast_tab(void)
+{
+       init();
+       init_offset();
+       init_twoside();
+       init_twoside_offset();
+       init_unfilled();
+       init_offset_unfilled();
+       init_twoside_unfilled();
+       init_twoside_offset_unfilled();
+       init_fallback();
+       init_offset_fallback();
+       init_twoside_fallback();
+       init_twoside_offset_fallback();
+       init_unfilled_fallback();
+       init_offset_unfilled_fallback();
+       init_twoside_unfilled_fallback();
+       init_twoside_offset_unfilled_fallback();
+
+       init_flat_specular();   /* special! */
+}
+
+
+/**********************************************************************/
+/*               Render unclipped begin/end objects                   */
+/**********************************************************************/
+#define IND 0
+#define V(x) (nouveauVertex *)(vertptr + ((x) * vertsize * sizeof(int)))
+#define RENDER_POINTS(start, count)   \
+       for (; start < count; start++) POINT(V(ELT(start)));
+#define RENDER_LINE(v0, v1)         LINE(V(v0), V(v1))
+#define RENDER_TRI( v0, v1, v2)     TRI( V(v0), V(v1), V(v2))
+#define RENDER_QUAD(v0, v1, v2, v3) QUAD(V(v0), V(v1), V(v2), V(v3))
+#define INIT(x) nv30RasterPrimitive(ctx, x, hwPrim[x])
+#undef LOCAL_VARS
+#define LOCAL_VARS                                              \
+       struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);                     \
+GLubyte *vertptr = (GLubyte *)nmesa->verts;                 \
+const GLuint vertsize = nmesa->vertexSize;          \
+const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts;       \
+const GLboolean stipple = ctx->Line.StippleFlag;               \
+(void) elt; (void) stipple;
+#define RESET_STIPPLE  if ( stipple ) nouveauResetLineStipple( ctx );
+#define RESET_OCCLUSION
+#define PRESERVE_VB_DEFS
+#define ELT(x) x
+#define TAG(x) nouveau_##x##_verts
+#include "tnl/t_vb_rendertmp.h"
+#undef ELT
+#undef TAG
+#define TAG(x) nouveau_##x##_elts
+#define ELT(x) elt[x]
+#include "tnl/t_vb_rendertmp.h"
+#undef ELT
+#undef TAG
+#undef NEED_EDGEFLAG_SETUP
+#undef EDGEFLAG_GET
+#undef EDGEFLAG_SET
+#undef RESET_OCCLUSION
+
+
+/**********************************************************************/
+/*                   Render clipped primitives                        */
+/**********************************************************************/
+
+
+
+static void nouveauRenderClippedPoly(GLcontext *ctx, const GLuint *elts,
+               GLuint n)
+{
+       TNLcontext *tnl = TNL_CONTEXT(ctx);
+       struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
+       GLuint prim = NOUVEAU_CONTEXT(ctx)->renderPrimitive;
+
+       /* Render the new vertices as an unclipped polygon.
+        */
+       {
+               GLuint *tmp = VB->Elts;
+               VB->Elts = (GLuint *)elts;
+               tnl->Driver.Render.PrimTabElts[GL_POLYGON](ctx, 0, n,
+                               PRIM_BEGIN|PRIM_END);
+               VB->Elts = tmp;
+       }
+
+       /* Restore the render primitive
+        */
+       if (prim != GL_POLYGON &&
+                       prim != GL_POLYGON + 1)
+               tnl->Driver.Render.PrimitiveNotify( ctx, prim );
+}
+
+static void nouveauRenderClippedLine(GLcontext *ctx, GLuint ii, GLuint jj)
+{
+       TNLcontext *tnl = TNL_CONTEXT(ctx);
+       tnl->Driver.Render.Line(ctx, ii, jj);
+}
+
+static void nouveauFastRenderClippedPoly(GLcontext *ctx, const GLuint *elts,
+               GLuint n)
+{
+       struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
+       GLuint vertsize = nmesa->vertexSize;
+       GLuint *vb = nouveauExtendPrimitive(nmesa, (n - 2) * 3 * 4 * vertsize);
+       GLubyte *vertptr = (GLubyte *)nmesa->verts;
+       const GLuint *start = (const GLuint *)V(elts[0]);
+       int i;
+
+       for (i = 2; i < n; i++) {
+               COPY_DWORDS(vb, vertsize, V(elts[i - 1]));
+               COPY_DWORDS(vb, vertsize, V(elts[i]));
+               COPY_DWORDS(vb, vertsize, start);       
+       }
+}
+
+/**********************************************************************/
+/*                    Choose render functions                         */
+/**********************************************************************/
+
+
+
+
+#define _NOUVEAU_NEW_VERTEX (_NEW_TEXTURE |                         \
+               _DD_NEW_SEPARATE_SPECULAR |            \
+               _DD_NEW_TRI_UNFILLED |                 \
+               _DD_NEW_TRI_LIGHT_TWOSIDE |            \
+               _NEW_FOG)
+
+#define _NOUVEAU_NEW_RENDERSTATE (_DD_NEW_LINE_STIPPLE |            \
+               _DD_NEW_TRI_UNFILLED |            \
+               _DD_NEW_TRI_LIGHT_TWOSIDE |       \
+               _DD_NEW_TRI_OFFSET |              \
+               _DD_NEW_TRI_STIPPLE |             \
+               _NEW_POLYGONSTIPPLE)
+
+
+static void nv30ChooseRenderState(GLcontext *ctx)
+{
+       TNLcontext *tnl = TNL_CONTEXT(ctx);
+       struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
+       GLuint flags = ctx->_TriangleCaps;
+       GLuint index = 0;
+
+       nmesa->draw_point = nouveau_draw_point;
+       nmesa->draw_line = nouveau_draw_line;
+       nmesa->draw_tri = nouveau_draw_triangle;
+
+       if (flags & (ANY_FALLBACK_FLAGS|ANY_RASTER_FLAGS)) {
+               if (flags & DD_TRI_LIGHT_TWOSIDE)    index |= NOUVEAU_TWOSIDE_BIT;
+               if (flags & DD_TRI_OFFSET)           index |= NOUVEAU_OFFSET_BIT;
+               if (flags & DD_TRI_UNFILLED)         index |= NOUVEAU_UNFILLED_BIT;
+               if (flags & ANY_FALLBACK_FLAGS)      index |= NOUVEAU_FALLBACK_BIT;
+
+               /* Hook in fallbacks for specific primitives.
+                */
+               if (flags & POINT_FALLBACK)
+                       nmesa->draw_point = nouveau_fallback_point;
+
+               if (flags & LINE_FALLBACK)
+                       nmesa->draw_line = nouveau_fallback_line;
+
+               if (flags & TRI_FALLBACK)
+                       nmesa->draw_tri = nouveau_fallback_tri;
+       }
+
+
+       if ((flags & DD_SEPARATE_SPECULAR) &&
+                       ctx->Light.ShadeModel == GL_FLAT) {
+               index = NOUVEAU_MAX_TRIFUNC;    /* flat specular */
+       }
+
+       if (nmesa->renderIndex != index) {
+               nmesa->renderIndex = index;
+
+               tnl->Driver.Render.Points = rast_tab[index].points;
+               tnl->Driver.Render.Line = rast_tab[index].line;
+               tnl->Driver.Render.Triangle = rast_tab[index].triangle;
+               tnl->Driver.Render.Quad = rast_tab[index].quad;
+
+               if (index == 0) {
+                       tnl->Driver.Render.PrimTabVerts = nouveau_render_tab_verts;
+                       tnl->Driver.Render.PrimTabElts = nouveau_render_tab_elts;
+                       tnl->Driver.Render.ClippedLine = line; /* from tritmp.h */
+                       tnl->Driver.Render.ClippedPolygon = nouveauFastRenderClippedPoly;
+               }
+               else {
+                       tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
+                       tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
+                       tnl->Driver.Render.ClippedLine = nouveauRenderClippedLine;
+                       tnl->Driver.Render.ClippedPolygon = nouveauRenderClippedPoly;
+               }
+       }
+}
+
+
+
+static inline void nv30OutputVertexFormat(struct nouveau_context* mesa, GLuint index)
+{
+       /*
+        * Determine how many inputs we need in the vertex format.
+        * We need to find & setup the right input "slots"
+        * 
+        * The hw attribute order matches nv_vertex_program, and _TNL_BIT_* 
+        * also matches this order, so we can take shortcuts...
+        */
+       int i;
+       int slots=0;
+       for(i=0;i<16;i++)
+               if (index&(1<<i))
+                       slots=i+1;
+
+       BEGIN_RING_SIZE(channel,0x1740,slots);
+       for(i=0;i<slots;i++)
+               if (index&(1<<i))
+               {
+                       /* XXX for now we only emit 3-sized attributes 
+                        * Where can we get the attribute size ? */
+                       int size=3;
+                       OUR_RING(0x00000002|(size*0x10));
+               }
+               else
+               {
+                       OUR_RING(0x00000002);
+               }
+       BEGIN_RING_SIZE(channel,0x1718,1);
+       OUT_RING(0);
+       BEGIN_RING_SIZE(channel,0x1718,1);
+       OUT_RING(0);
+       BEGIN_RING_SIZE(channel,0x1718,1);
+       OUT_RING(0);
+}
+
+
+static void nv30ChooseVertexState( GLcontext *ctx )
+{
+       struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
+       TNLcontext *tnl = TNL_CONTEXT(ctx);
+       GLuint index = tnl->render_inputs;
+
+       if (index!=nmesa->render_inputs)
+       {
+               nmesa->render_inputs=index;
+               nv30OutputVertexFormat(nmesa,index);
+       }
+}
+
+
+/**********************************************************************/
+/*                 High level hooks for t_vb_render.c                 */
+/**********************************************************************/
+
+
+static void nv30RenderStart(GLcontext *ctx)
+{
+       struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
+
+       if (nmesa->newState) {
+               nmesa->newRenderState |= nmesa->newState;
+               nouveauValidateState( ctx );
+       }
+
+       if (nmesa->Fallback) {
+               tnl->Driver.Render.Start(ctx);
+               return;
+       }
+
+       if (nmesa->newRenderState) {
+               nv30ChooseVertexState(ctx);
+               nv30ChooseRenderState(ctx);
+               nmesa->newRenderState = 0;
+       }
+}
+
+static void nv30RenderFinish(GLcontext *ctx)
+{
+       struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
+       nv30FinishPrimitive(nmesa);
+}
+
+
+/* System to flush dma and emit state changes based on the rasterized
+ * primitive.
+ */
+void nv30RasterPrimitive(GLcontext *ctx,
+               GLenum glprim,
+               GLenum hwprim)
+{
+       struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
+
+       assert (!nmesa->newState);
+       
+       if (hwprim != nmesa->current_primitive)
+       {
+               nmesa->current_primitive=hwprim;
+               
+       }
+}
+
+/* Callback for mesa:
+ */
+static void nv30RenderPrimitive( GLcontext *ctx, GLuint prim )
+{
+       nv30RasterPrimitive( ctx, prim, hwPrim[prim] );
+}
+
+
+
+/**********************************************************************/
+/*                            Initialization.                         */
+/**********************************************************************/
+
+
+void nouveauInitTriFuncs(GLcontext *ctx)
+{
+       struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
+       TNLcontext *tnl = TNL_CONTEXT(ctx);
+       static int firsttime = 1;
+
+       if (firsttime) {
+               init_rast_tab();
+               firsttime = 0;
+       }
+
+       tnl->Driver.RunPipeline = nouveauRunPipeline;
+       tnl->Driver.Render.Start = nv30RenderStart;
+       tnl->Driver.Render.Finish = nv30RenderFinish;
+       tnl->Driver.Render.PrimitiveNotify = nv30RenderPrimitive;
+       tnl->Driver.Render.ResetLineStipple = nouveauResetLineStipple;
+       tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
+       tnl->Driver.Render.CopyPV = _tnl_copy_pv;
+       tnl->Driver.Render.Interp = _tnl_interp;
+
+       _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12, 
+                       (6 + 2*ctx->Const.MaxTextureUnits) * sizeof(GLfloat) );
+
+       nmesa->verts = (GLubyte *)tnl->clipspace.vertex_buf;
+
+}
+
diff --git a/src/mesa/drivers/dri/nouveau/nv30_tris.h b/src/mesa/drivers/dri/nouveau/nv30_tris.h
new file mode 100644 (file)
index 0000000..92f1896
--- /dev/null
@@ -0,0 +1,39 @@
+/**************************************************************************
+
+Copyright 2006 Stephane Marchesin
+All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a
+copy of this software and associated documentation files (the "Software"),
+to deal in the Software without restriction, including without limitation
+on the rights to use, copy, modify, merge, publish, distribute, sub
+license, and/or sell copies of the Software, and to permit persons to whom
+the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice (including the next
+paragraph) shall be included in all copies or substantial portions of the
+Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+**************************************************************************/
+
+
+
+#ifndef __NV40_TRIS_H__
+#define __NV40_TRIS_H__
+
+#include "mtypes.h"
+
+extern void nv40TriInitFunctions( GLcontext *ctx );
+extern void nv40Fallback( GLcontext *ctx, GLuint bit, GLboolean mode );
+#define FALLBACK( nmesa, bit, mode ) nouveauFallback( nmesa->glCtx, bit, mode )
+
+#endif /* __NV40_TRIS_H__ */
+
diff --git a/src/mesa/drivers/dri/nouveau/nv40_tris.c b/src/mesa/drivers/dri/nouveau/nv40_tris.c
deleted file mode 100644 (file)
index 65180cc..0000000
+++ /dev/null
@@ -1,752 +0,0 @@
-/*
- * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved.
- * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved.
- * Copyright 2006 Stephane Marchesin. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sub license,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
- * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
- * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-#include <stdio.h>
-#include <math.h>
-
-#include "glheader.h"
-#include "context.h"
-#include "mtypes.h"
-#include "macros.h"
-#include "colormac.h"
-#include "enums.h"
-
-#include "swrast/swrast.h"
-#include "swrast_setup/swrast_setup.h"
-#include "tnl/t_context.h"
-#include "tnl/t_pipeline.h"
-
-#include "nouveau_tris.h"
-#include "nv40_tris.h"
-#include "nouveau_context.h"
-#include "nouveau_state.h"
-#include "nouveau_span.h"
-#include "nouveau_ioctl.h"
-#include "nouveau_3d_reg.h"
-#include "nouveau_tex.h"
-
-/* hack for now */
-#define channel 1
-
-
-/***********************************************************************
- *                    Emit primitives as inline vertices               *
- ***********************************************************************/
-#define LINE_FALLBACK (0)
-#define POINT_FALLBACK (0)
-#define TRI_FALLBACK (0)
-#define ANY_FALLBACK_FLAGS (POINT_FALLBACK|LINE_FALLBACK|TRI_FALLBACK)
-#define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE|DD_TRI_OFFSET|DD_TRI_UNFILLED)
-
-
-#define COPY_DWORDS(vb, vertsize, v)           \
-       do {                                    \
-               int j;                                  \
-               for (j = 0; j < vertsize; j++)          \
-               vb[j] = ((GLuint *)v)[j];               \
-               vb += vertsize;                         \
-       } while (0)
-#endif
-
-/* the free room we want before we start a vertex batch. this is a performance-tunable */
-#define NV40_MIN_PRIM_SIZE (32/4)
-
-static inline void nv40StartPrimitive(struct nouveau_context* nmesa)
-{
-       BEGIN_RING_SIZE(channel,0x1808,1);
-       OUT_RING(nmesa->current_primitive);
-       BEGIN_RING_PRIM(channel,0x1818,NV40_MIN_PRIM_SIZE);
-}
-
-static inline void nv40FinishPrimitive(struct nouveau_context *nmesa)
-{
-       FINISH_RING_PRIM();
-       BEGIN_RING_SIZE(channel,0x1808,1);
-       OUT_RING(0x0);
-       FIRE_RING();
-}
-
-
-static inline void nv40ExtendPrimitive(struct nouveau_context* nmesa, int size)
-{
-       /* when the fifo has enough stuff (2048 bytes) or there is not enough room, fire */
-       if ((RING_AHEAD()>=2048/4)||(RING_AVAILABLE()<size/4))
-       {
-               nv40FinishPrimitive(nmesa);
-               nv40StartPrimitive(nmesa);
-       }
-
-       /* make sure there's enough room. if not, wait */
-       if (RING_AVAILABLE()<size/4)
-       {
-               WAIT_RING(nmesa,size);
-       }
-}
-
-static inline void nv40_draw_quad(struct nouveau_context *nmesa,
-               nouveauVertexPtr v0,
-               nouveauVertexPtr v1,
-               nouveauVertexPtr v2,
-               nouveauVertexPtr v3)
-{
-       GLuint vertsize = nmesa->vertexSize;
-       GLuint *vb = nv40ExtendPrimitive(nmesa, 4 * 4 * vertsize);
-
-       COPY_DWORDS(vb, vertsize, v0);
-       COPY_DWORDS(vb, vertsize, v1);
-       COPY_DWORDS(vb, vertsize, v2);
-       COPY_DWORDS(vb, vertsize, v3);
-}
-
-static inline void nv40_draw_triangle(struct nouveau_context *nmesa,
-               nouveauVertexPtr v0,
-               nouveauVertexPtr v1,
-               nouveauVertexPtr v2)
-{
-       GLuint vertsize = nmesa->vertexSize;
-       GLuint *vb = nv40ExtendPrimitive(nmesa, 3 * 4 * vertsize);
-
-       COPY_DWORDS(vb, vertsize, v0);
-       COPY_DWORDS(vb, vertsize, v1);
-       COPY_DWORDS(vb, vertsize, v2);
-}
-
-static inline void nouveau_draw_line(struct nouveau_context *nmesa,
-               nouveauVertexPtr v0,
-               nouveauVertexPtr v1)
-{
-       GLuint vertsize = nmesa->vertexSize;
-       GLuint *vb = nv40ExtendPrimitive(nmesa, 2 * 4 * vertsize);
-       COPY_DWORDS(vb, vertsize, v0);
-       COPY_DWORDS(vb, vertsize, v1);
-}
-
-static inline void nouveau_draw_point(struct nouveau_context *nmesa,
-               nouveauVertexPtr v0)
-{
-       GLuint vertsize = nmesa->vertexSize;
-       GLuint *vb = nv40ExtendPrimitive(nmesa, 4 * vertsize);
-       COPY_DWORDS(vb, vertsize, v0);
-}
-
-
-/***********************************************************************
- *          Macros for nouveau_dd_tritmp.h to draw basic primitives        *
- ***********************************************************************/
-
-#define TRI(a, b, c)                                \
-       do {                                            \
-               if (DO_FALLBACK)                            \
-               nmesa->draw_tri(nmesa, a, b, c);         \
-               else                                        \
-               nouveau_draw_triangle(nmesa, a, b, c);      \
-       } while (0)
-
-#define QUAD(a, b, c, d)                            \
-       do {                                            \
-               if (DO_FALLBACK) {                          \
-                       nmesa->draw_tri(nmesa, a, b, d);         \
-                       nmesa->draw_tri(nmesa, b, c, d);         \
-               }                                           \
-               else                                        \
-               nouveau_draw_quad(nmesa, a, b, c, d);       \
-       } while (0)
-
-#define LINE(v0, v1)                                \
-       do {                                            \
-               if (DO_FALLBACK)                            \
-               nmesa->draw_line(nmesa, v0, v1);         \
-               else                                        \
-               nouveau_draw_line(nmesa, v0, v1);           \
-       } while (0)
-
-#define POINT(v0)                                    \
-       do {                                             \
-               if (DO_FALLBACK)                             \
-               nmesa->draw_point(nmesa, v0);             \
-               else                                         \
-               nouveau_draw_point(nmesa, v0);               \
-       } while (0)
-
-
-/***********************************************************************
- *              Build render functions from dd templates               *
- ***********************************************************************/
-
-#define NOUVEAU_OFFSET_BIT         0x01
-#define NOUVEAU_TWOSIDE_BIT        0x02
-#define NOUVEAU_UNFILLED_BIT       0x04
-#define NOUVEAU_FALLBACK_BIT       0x08
-#define NOUVEAU_MAX_TRIFUNC        0x10
-
-
-static struct {
-       tnl_points_func          points;
-       tnl_line_func            line;
-       tnl_triangle_func        triangle;
-       tnl_quad_func            quad;
-} rast_tab[NOUVEAU_MAX_TRIFUNC + 1];
-
-
-#define DO_FALLBACK (IND & NOUVEAU_FALLBACK_BIT)
-#define DO_OFFSET   (IND & NOUVEAU_OFFSET_BIT)
-#define DO_UNFILLED (IND & NOUVEAU_UNFILLED_BIT)
-#define DO_TWOSIDE  (IND & NOUVEAU_TWOSIDE_BIT)
-#define DO_FLAT      0
-#define DO_TRI       1
-#define DO_QUAD      1
-#define DO_LINE      1
-#define DO_POINTS    1
-#define DO_FULL_QUAD 1
-
-#define HAVE_RGBA         1
-#define HAVE_SPEC         1
-#define HAVE_BACK_COLORS  0
-#define HAVE_HW_FLATSHADE 1
-#define VERTEX            nouveauVertex
-#define TAB               rast_tab
-
-/* Only used to pull back colors into vertices (ie, we know color is
- * floating point).
- */
-#define NOUVEAU_COLOR(dst, src)                     \
-       do {                                        \
-               dst[0] = src[2];                        \
-               dst[1] = src[1];                        \
-               dst[2] = src[0];                        \
-               dst[3] = src[3];                        \
-       } while (0)
-
-#define NOUVEAU_SPEC(dst, src)                      \
-       do {                                        \
-               dst[0] = src[2];                        \
-               dst[1] = src[1];                        \
-               dst[2] = src[0];                        \
-       } while (0)
-
-
-#define DEPTH_SCALE nmesa->polygon_offset_scale
-#define UNFILLED_TRI unfilled_tri
-#define UNFILLED_QUAD unfilled_quad
-#define VERT_X(_v) _v->v.x
-#define VERT_Y(_v) _v->v.y
-#define VERT_Z(_v) _v->v.z
-#define AREA_IS_CCW(a) (a > 0)
-#define GET_VERTEX(e) (nmesa->verts + (e * nmesa->vertexSize * sizeof(int)))
-
-#define VERT_SET_RGBA( v, c )                                          \
-       do {                                                            \
-               nouveau_color_t *color = (nouveau_color_t *)&((v)->ui[coloroffset]);    \
-               UNCLAMPED_FLOAT_TO_UBYTE(color->red, (c)[0]);           \
-               UNCLAMPED_FLOAT_TO_UBYTE(color->green, (c)[1]);         \
-               UNCLAMPED_FLOAT_TO_UBYTE(color->blue, (c)[2]);          \
-               UNCLAMPED_FLOAT_TO_UBYTE(color->alpha, (c)[3]);         \
-       } while (0)
-
-#define VERT_COPY_RGBA( v0, v1 ) v0->ui[coloroffset] = v1->ui[coloroffset]
-
-#define VERT_SET_SPEC( v, c )                                  \
-       do {                                                            \
-               if (specoffset) {                                               \
-                       nouveau_color_t *color = (nouveau_color_t *)&((v)->ui[specoffset]);     \
-                       UNCLAMPED_FLOAT_TO_UBYTE(color->red, (c)[0]);           \
-                       UNCLAMPED_FLOAT_TO_UBYTE(color->green, (c)[1]);         \
-                       UNCLAMPED_FLOAT_TO_UBYTE(color->blue, (c)[2]);          \
-               }                                                               \
-       } while (0)
-#define VERT_COPY_SPEC( v0, v1 )                       \
-       do {                                                    \
-               if (specoffset) {                                       \
-                       v0->ub4[specoffset][0] = v1->ub4[specoffset][0];        \
-                       v0->ub4[specoffset][1] = v1->ub4[specoffset][1];        \
-                       v0->ub4[specoffset][2] = v1->ub4[specoffset][2];        \
-               }                                                       \
-       } while (0)
-
-
-#define VERT_SAVE_RGBA( idx )    color[idx] = v[idx]->ui[coloroffset]
-#define VERT_RESTORE_RGBA( idx ) v[idx]->ui[coloroffset] = color[idx]
-#define VERT_SAVE_SPEC( idx )    if (specoffset) spec[idx] = v[idx]->ui[specoffset]
-#define VERT_RESTORE_SPEC( idx ) if (specoffset) v[idx]->ui[specoffset] = spec[idx]
-
-
-#define LOCAL_VARS(n)                                                   \
-       struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);                             \
-GLuint color[n], spec[n];                                           \
-GLuint coloroffset = nmesa->coloroffset;              \
-GLuint specoffset = nmesa->specoffset;                       \
-(void)color; (void)spec; (void)coloroffset; (void)specoffset;
-
-
-/***********************************************************************
- *                Helpers for rendering unfilled primitives            *
- ***********************************************************************/
-
-static const GLenum hwPrim[GL_POLYGON+1] = {
-    GL_POINTS,
-    GL_LINES,
-    GL_LINES,
-    GL_LINES,
-    GL_TRIANGLES,
-    GL_TRIANGLES,
-    GL_TRIANGLES,
-    GL_TRIANGLES,
-    GL_TRIANGLES,
-    GL_TRIANGLES
-};
-
-#define RASTERIZE(x) nv40RasterPrimitive( ctx, x, hwPrim[x] )
-#define RENDER_PRIMITIVE nmesa->renderPrimitive
-#define TAG(x) x
-#define IND NOUVEAU_FALLBACK_BIT
-#include "tnl_dd/t_dd_unfilled.h"
-#undef IND
-#undef RASTERIZE
-
-/***********************************************************************
- *                      Generate GL render functions                   *
- ***********************************************************************/
-#define RASTERIZE(x)
-
-#define IND (0)
-#define TAG(x) x
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (NOUVEAU_OFFSET_BIT)
-#define TAG(x) x##_offset
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (NOUVEAU_TWOSIDE_BIT)
-#define TAG(x) x##_twoside
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (NOUVEAU_TWOSIDE_BIT|NOUVEAU_OFFSET_BIT)
-#define TAG(x) x##_twoside_offset
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (NOUVEAU_UNFILLED_BIT)
-#define TAG(x) x##_unfilled
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (NOUVEAU_OFFSET_BIT|NOUVEAU_UNFILLED_BIT)
-#define TAG(x) x##_offset_unfilled
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (NOUVEAU_TWOSIDE_BIT|NOUVEAU_UNFILLED_BIT)
-#define TAG(x) x##_twoside_unfilled
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (NOUVEAU_TWOSIDE_BIT|NOUVEAU_OFFSET_BIT|NOUVEAU_UNFILLED_BIT)
-#define TAG(x) x##_twoside_offset_unfilled
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (NOUVEAU_FALLBACK_BIT)
-#define TAG(x) x##_fallback
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (NOUVEAU_OFFSET_BIT|NOUVEAU_FALLBACK_BIT)
-#define TAG(x) x##_offset_fallback
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (NOUVEAU_TWOSIDE_BIT|NOUVEAU_FALLBACK_BIT)
-#define TAG(x) x##_twoside_fallback
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (NOUVEAU_TWOSIDE_BIT|NOUVEAU_OFFSET_BIT|NOUVEAU_FALLBACK_BIT)
-#define TAG(x) x##_twoside_offset_fallback
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (NOUVEAU_UNFILLED_BIT|NOUVEAU_FALLBACK_BIT)
-#define TAG(x) x##_unfilled_fallback
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (NOUVEAU_OFFSET_BIT|NOUVEAU_UNFILLED_BIT|NOUVEAU_FALLBACK_BIT)
-#define TAG(x) x##_offset_unfilled_fallback
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (NOUVEAU_TWOSIDE_BIT|NOUVEAU_UNFILLED_BIT|NOUVEAU_FALLBACK_BIT)
-#define TAG(x) x##_twoside_unfilled_fallback
-#include "tnl_dd/t_dd_tritmp.h"
-
-#define IND (NOUVEAU_TWOSIDE_BIT|NOUVEAU_OFFSET_BIT|NOUVEAU_UNFILLED_BIT| \
-               NOUVEAU_FALLBACK_BIT)
-#define TAG(x) x##_twoside_offset_unfilled_fallback
-#include "tnl_dd/t_dd_tritmp.h"
-
-
-/* Catchall case for flat, separate specular triangles */
-#undef  DO_FALLBACK
-#undef  DO_OFFSET
-#undef  DO_UNFILLED
-#undef  DO_TWOSIDE
-#undef  DO_FLAT
-#define DO_FALLBACK (0)
-#define DO_OFFSET   (ctx->_TriangleCaps & DD_TRI_OFFSET)
-#define DO_UNFILLED (ctx->_TriangleCaps & DD_TRI_UNFILLED)
-#define DO_TWOSIDE  (ctx->_TriangleCaps & DD_TRI_LIGHT_TWOSIDE)
-#define DO_FLAT     1
-#define TAG(x) x##_flat_specular
-#define IND NOUVEAU_MAX_TRIFUNC
-#include "tnl_dd/t_dd_tritmp.h"
-
-
-static void init_rast_tab(void)
-{
-       init();
-       init_offset();
-       init_twoside();
-       init_twoside_offset();
-       init_unfilled();
-       init_offset_unfilled();
-       init_twoside_unfilled();
-       init_twoside_offset_unfilled();
-       init_fallback();
-       init_offset_fallback();
-       init_twoside_fallback();
-       init_twoside_offset_fallback();
-       init_unfilled_fallback();
-       init_offset_unfilled_fallback();
-       init_twoside_unfilled_fallback();
-       init_twoside_offset_unfilled_fallback();
-
-       init_flat_specular();   /* special! */
-}
-
-
-/**********************************************************************/
-/*               Render unclipped begin/end objects                   */
-/**********************************************************************/
-#define IND 0
-#define V(x) (nouveauVertex *)(vertptr + ((x) * vertsize * sizeof(int)))
-#define RENDER_POINTS(start, count)   \
-       for (; start < count; start++) POINT(V(ELT(start)));
-#define RENDER_LINE(v0, v1)         LINE(V(v0), V(v1))
-#define RENDER_TRI( v0, v1, v2)     TRI( V(v0), V(v1), V(v2))
-#define RENDER_QUAD(v0, v1, v2, v3) QUAD(V(v0), V(v1), V(v2), V(v3))
-#define INIT(x) nv40RasterPrimitive(ctx, x, hwPrim[x])
-#undef LOCAL_VARS
-#define LOCAL_VARS                                              \
-       struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);                     \
-GLubyte *vertptr = (GLubyte *)nmesa->verts;                 \
-const GLuint vertsize = nmesa->vertexSize;          \
-const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts;       \
-const GLboolean stipple = ctx->Line.StippleFlag;               \
-(void) elt; (void) stipple;
-#define RESET_STIPPLE  if ( stipple ) nouveauResetLineStipple( ctx );
-#define RESET_OCCLUSION
-#define PRESERVE_VB_DEFS
-#define ELT(x) x
-#define TAG(x) nouveau_##x##_verts
-#include "tnl/t_vb_rendertmp.h"
-#undef ELT
-#undef TAG
-#define TAG(x) nouveau_##x##_elts
-#define ELT(x) elt[x]
-#include "tnl/t_vb_rendertmp.h"
-#undef ELT
-#undef TAG
-#undef NEED_EDGEFLAG_SETUP
-#undef EDGEFLAG_GET
-#undef EDGEFLAG_SET
-#undef RESET_OCCLUSION
-
-
-/**********************************************************************/
-/*                   Render clipped primitives                        */
-/**********************************************************************/
-
-
-
-static void nouveauRenderClippedPoly(GLcontext *ctx, const GLuint *elts,
-               GLuint n)
-{
-       TNLcontext *tnl = TNL_CONTEXT(ctx);
-       struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
-       GLuint prim = NOUVEAU_CONTEXT(ctx)->renderPrimitive;
-
-       /* Render the new vertices as an unclipped polygon.
-        */
-       {
-               GLuint *tmp = VB->Elts;
-               VB->Elts = (GLuint *)elts;
-               tnl->Driver.Render.PrimTabElts[GL_POLYGON](ctx, 0, n,
-                               PRIM_BEGIN|PRIM_END);
-               VB->Elts = tmp;
-       }
-
-       /* Restore the render primitive
-        */
-       if (prim != GL_POLYGON &&
-                       prim != GL_POLYGON + 1)
-               tnl->Driver.Render.PrimitiveNotify( ctx, prim );
-}
-
-static void nouveauRenderClippedLine(GLcontext *ctx, GLuint ii, GLuint jj)
-{
-       TNLcontext *tnl = TNL_CONTEXT(ctx);
-       tnl->Driver.Render.Line(ctx, ii, jj);
-}
-
-static void nouveauFastRenderClippedPoly(GLcontext *ctx, const GLuint *elts,
-               GLuint n)
-{
-       struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
-       GLuint vertsize = nmesa->vertexSize;
-       GLuint *vb = nouveauExtendPrimitive(nmesa, (n - 2) * 3 * 4 * vertsize);
-       GLubyte *vertptr = (GLubyte *)nmesa->verts;
-       const GLuint *start = (const GLuint *)V(elts[0]);
-       int i;
-
-       for (i = 2; i < n; i++) {
-               COPY_DWORDS(vb, vertsize, V(elts[i - 1]));
-               COPY_DWORDS(vb, vertsize, V(elts[i]));
-               COPY_DWORDS(vb, vertsize, start);       
-       }
-}
-
-/**********************************************************************/
-/*                    Choose render functions                         */
-/**********************************************************************/
-
-
-
-
-#define _NOUVEAU_NEW_VERTEX (_NEW_TEXTURE |                         \
-               _DD_NEW_SEPARATE_SPECULAR |            \
-               _DD_NEW_TRI_UNFILLED |                 \
-               _DD_NEW_TRI_LIGHT_TWOSIDE |            \
-               _NEW_FOG)
-
-#define _NOUVEAU_NEW_RENDERSTATE (_DD_NEW_LINE_STIPPLE |            \
-               _DD_NEW_TRI_UNFILLED |            \
-               _DD_NEW_TRI_LIGHT_TWOSIDE |       \
-               _DD_NEW_TRI_OFFSET |              \
-               _DD_NEW_TRI_STIPPLE |             \
-               _NEW_POLYGONSTIPPLE)
-
-
-static void nv40ChooseRenderState(GLcontext *ctx)
-{
-       TNLcontext *tnl = TNL_CONTEXT(ctx);
-       struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
-       GLuint flags = ctx->_TriangleCaps;
-       GLuint index = 0;
-
-       nmesa->draw_point = nouveau_draw_point;
-       nmesa->draw_line = nouveau_draw_line;
-       nmesa->draw_tri = nouveau_draw_triangle;
-
-       if (flags & (ANY_FALLBACK_FLAGS|ANY_RASTER_FLAGS)) {
-               if (flags & DD_TRI_LIGHT_TWOSIDE)    index |= NOUVEAU_TWOSIDE_BIT;
-               if (flags & DD_TRI_OFFSET)           index |= NOUVEAU_OFFSET_BIT;
-               if (flags & DD_TRI_UNFILLED)         index |= NOUVEAU_UNFILLED_BIT;
-               if (flags & ANY_FALLBACK_FLAGS)      index |= NOUVEAU_FALLBACK_BIT;
-
-               /* Hook in fallbacks for specific primitives.
-                */
-               if (flags & POINT_FALLBACK)
-                       nmesa->draw_point = nouveau_fallback_point;
-
-               if (flags & LINE_FALLBACK)
-                       nmesa->draw_line = nouveau_fallback_line;
-
-               if (flags & TRI_FALLBACK)
-                       nmesa->draw_tri = nouveau_fallback_tri;
-       }
-
-
-       if ((flags & DD_SEPARATE_SPECULAR) &&
-                       ctx->Light.ShadeModel == GL_FLAT) {
-               index = NOUVEAU_MAX_TRIFUNC;    /* flat specular */
-       }
-
-       if (nmesa->renderIndex != index) {
-               nmesa->renderIndex = index;
-
-               tnl->Driver.Render.Points = rast_tab[index].points;
-               tnl->Driver.Render.Line = rast_tab[index].line;
-               tnl->Driver.Render.Triangle = rast_tab[index].triangle;
-               tnl->Driver.Render.Quad = rast_tab[index].quad;
-
-               if (index == 0) {
-                       tnl->Driver.Render.PrimTabVerts = nouveau_render_tab_verts;
-                       tnl->Driver.Render.PrimTabElts = nouveau_render_tab_elts;
-                       tnl->Driver.Render.ClippedLine = line; /* from tritmp.h */
-                       tnl->Driver.Render.ClippedPolygon = nouveauFastRenderClippedPoly;
-               }
-               else {
-                       tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
-                       tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
-                       tnl->Driver.Render.ClippedLine = nouveauRenderClippedLine;
-                       tnl->Driver.Render.ClippedPolygon = nouveauRenderClippedPoly;
-               }
-       }
-}
-
-
-
-static inline void nv40OutputVertexFormat(struct nouveau_context* mesa, GLuint index)
-{
-       /*
-        * Determine how many inputs we need in the vertex format.
-        * We need to find & setup the right input "slots"
-        * 
-        * The hw attribute order matches nv_vertex_program, and _TNL_BIT_* 
-        * also matches this order, so we can take shortcuts...
-        */
-       int i;
-       int slots=0;
-       for(i=0;i<16;i++)
-               if (index&(1<<i))
-                       slots=i+1;
-
-       BEGIN_RING_SIZE(channel,0x1740,slots);
-       for(i=0;i<slots;i++)
-               if (index&(1<<i))
-               {
-                       /* XXX for now we only emit 3-sized attributes 
-                        * Where can we get the attribute size ? */
-                       int size=3;
-                       OUR_RING(0x00000002|(size*0x10));
-               }
-               else
-               {
-                       OUR_RING(0x00000002);
-               }
-       BEGIN_RING_SIZE(channel,0x1718,1);
-       OUT_RING(0);
-       BEGIN_RING_SIZE(channel,0x1718,1);
-       OUT_RING(0);
-       BEGIN_RING_SIZE(channel,0x1718,1);
-       OUT_RING(0);
-}
-
-
-static void nv40ChooseVertexState( GLcontext *ctx )
-{
-       struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
-       TNLcontext *tnl = TNL_CONTEXT(ctx);
-       GLuint index = tnl->render_inputs;
-
-       if (index!=nmesa->render_inputs)
-       {
-               nmesa->render_inputs=index;
-               nv40OutputVertexFormat(nmesa,index);
-       }
-}
-
-
-/**********************************************************************/
-/*                 High level hooks for t_vb_render.c                 */
-/**********************************************************************/
-
-
-static void nv40RenderStart(GLcontext *ctx)
-{
-       struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
-
-       if (nmesa->newState) {
-               nmesa->newRenderState |= nmesa->newState;
-               nouveauValidateState( ctx );
-       }
-
-       if (nmesa->Fallback) {
-               tnl->Driver.Render.Start(ctx);
-               return;
-       }
-
-       if (nmesa->newRenderState) {
-               nv40ChooseVertexState(ctx);
-               nv40ChooseRenderState(ctx);
-               nmesa->newRenderState = 0;
-       }
-}
-
-static void nv40RenderFinish(GLcontext *ctx)
-{
-       struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
-       nv40FinishPrimitive(nmesa);
-}
-
-
-/* System to flush dma and emit state changes based on the rasterized
- * primitive.
- */
-void nv40RasterPrimitive(GLcontext *ctx,
-               GLenum glprim,
-               GLenum hwprim)
-{
-       struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
-
-       assert (!nmesa->newState);
-       
-       if (hwprim != nmesa->current_primitive)
-       {
-               nmesa->current_primitive=hwprim;
-               
-       }
-}
-
-/* Callback for mesa:
- */
-static void nv40RenderPrimitive( GLcontext *ctx, GLuint prim )
-{
-       nv40RasterPrimitive( ctx, prim, hwPrim[prim] );
-}
-
-
-
-/**********************************************************************/
-/*                            Initialization.                         */
-/**********************************************************************/
-
-
-void nouveauInitTriFuncs(GLcontext *ctx)
-{
-       struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
-       TNLcontext *tnl = TNL_CONTEXT(ctx);
-       static int firsttime = 1;
-
-       if (firsttime) {
-               init_rast_tab();
-               firsttime = 0;
-       }
-
-       tnl->Driver.RunPipeline = nouveauRunPipeline;
-       tnl->Driver.Render.Start = nv40RenderStart;
-       tnl->Driver.Render.Finish = nv40RenderFinish;
-       tnl->Driver.Render.PrimitiveNotify = nv40RenderPrimitive;
-       tnl->Driver.Render.ResetLineStipple = nouveauResetLineStipple;
-       tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
-       tnl->Driver.Render.CopyPV = _tnl_copy_pv;
-       tnl->Driver.Render.Interp = _tnl_interp;
-
-       _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12, 
-                       (6 + 2*ctx->Const.MaxTextureUnits) * sizeof(GLfloat) );
-
-       nmesa->verts = (GLubyte *)tnl->clipspace.vertex_buf;
-
-}
-
diff --git a/src/mesa/drivers/dri/nouveau/nv40_tris.h b/src/mesa/drivers/dri/nouveau/nv40_tris.h
deleted file mode 100644 (file)
index 92f1896..0000000
+++ /dev/null
@@ -1,39 +0,0 @@
-/**************************************************************************
-
-Copyright 2006 Stephane Marchesin
-All Rights Reserved.
-
-Permission is hereby granted, free of charge, to any person obtaining a
-copy of this software and associated documentation files (the "Software"),
-to deal in the Software without restriction, including without limitation
-on the rights to use, copy, modify, merge, publish, distribute, sub
-license, and/or sell copies of the Software, and to permit persons to whom
-the Software is furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice (including the next
-paragraph) shall be included in all copies or substantial portions of the
-Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
-ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM,
-DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
-OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
-USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-**************************************************************************/
-
-
-
-#ifndef __NV40_TRIS_H__
-#define __NV40_TRIS_H__
-
-#include "mtypes.h"
-
-extern void nv40TriInitFunctions( GLcontext *ctx );
-extern void nv40Fallback( GLcontext *ctx, GLuint bit, GLboolean mode );
-#define FALLBACK( nmesa, bit, mode ) nouveauFallback( nmesa->glCtx, bit, mode )
-
-#endif /* __NV40_TRIS_H__ */
-