{ "gl_MultiTexCoord4", VERT_ATTRIB_TEX4, GL_FLOAT_VEC4, SWIZZLE_NOOP },
{ "gl_MultiTexCoord5", VERT_ATTRIB_TEX5, GL_FLOAT_VEC4, SWIZZLE_NOOP },
{ "gl_MultiTexCoord6", VERT_ATTRIB_TEX6, GL_FLOAT_VEC4, SWIZZLE_NOOP },
- { "gl_MultiTexCoord7", VERT_ATTRIB_TEX7, GL_FLOAT_VEC4, SWIZZLE_NOOP },
- { NULL, 0, GL_NONE, SWIZZLE_NOOP }
+ { "gl_MultiTexCoord7", VERT_ATTRIB_TEX7, GL_FLOAT_VEC4, SWIZZLE_NOOP }
};
static const struct input_info geomInputs[] = {
{ "gl_FogFragCoordIn", GEOM_ATTRIB_FOG_FRAG_COORD, GL_FLOAT, SWIZZLE_NOOP },
{ "gl_PositionIn", GEOM_ATTRIB_POSITION, GL_FLOAT_VEC4, SWIZZLE_NOOP },
{ "gl_ClipVertexIn", GEOM_ATTRIB_CLIP_VERTEX, GL_FLOAT_VEC4, SWIZZLE_NOOP },
- { "gl_PointSizeIn", GEOM_ATTRIB_POINT_SIZE, GL_FLOAT, SWIZZLE_NOOP },
- { NULL, 0, GL_NONE, SWIZZLE_NOOP }
+ { "gl_PointSizeIn", GEOM_ATTRIB_POINT_SIZE, GL_FLOAT, SWIZZLE_NOOP }
};
/** Predefined fragment shader inputs */
{ "gl_TexCoord", FRAG_ATTRIB_TEX0, GL_FLOAT_VEC4, SWIZZLE_NOOP },
{ "gl_FogFragCoord", FRAG_ATTRIB_FOGC, GL_FLOAT, SWIZZLE_XXXX },
{ "gl_FrontFacing", FRAG_ATTRIB_FACE, GL_FLOAT, SWIZZLE_XXXX },
- { "gl_PointCoord", FRAG_ATTRIB_PNTC, GL_FLOAT_VEC2, SWIZZLE_XYZW },
- { NULL, 0, GL_NONE, SWIZZLE_NOOP }
+ { "gl_PointCoord", FRAG_ATTRIB_PNTC, GL_FLOAT_VEC2, SWIZZLE_XYZW }
};
_slang_input_index(const char *name, GLenum target, GLuint *swizzleOut)
{
const struct input_info *inputs;
- GLuint i;
+ GLuint i, n;
switch (target) {
case GL_VERTEX_PROGRAM_ARB:
inputs = vertInputs;
+ n = Elements(vertInputs);
break;
case GL_FRAGMENT_PROGRAM_ARB:
inputs = fragInputs;
+ n = Elements(fragInputs);
break;
case MESA_GEOMETRY_PROGRAM:
inputs = geomInputs;
+ n = Elements(geomInputs);
break;
default:
_mesa_problem(NULL, "bad target in _slang_input_index");
ASSERT(MAX_TEXTURE_COORD_UNITS == 8); /* if this fails, fix vertInputs above */
- for (i = 0; inputs[i].Name; i++) {
+ for (i = 0; i < n; i++) {
if (strcmp(inputs[i].Name, name) == 0) {
/* found */
*swizzleOut = inputs[i].Swizzle;
{
GLuint i;
assert(attrib < VERT_ATTRIB_GENERIC0);
- for (i = 0; vertInputs[i].Name; i++) {
+ for (i = 0; Elements(vertInputs); i++) {
if (vertInputs[i].Attrib == attrib)
return vertInputs[i].Name;
}
{
GLuint i;
assert(attrib < VERT_ATTRIB_GENERIC0);
- for (i = 0; vertInputs[i].Name; i++) {
+ for (i = 0; Elements(vertInputs); i++) {
if (vertInputs[i].Attrib == attrib)
return vertInputs[i].Type;
}
{ "gl_BackSecondaryColor", VERT_RESULT_BFC1, GL_FLOAT_VEC4 },
{ "gl_TexCoord", VERT_RESULT_TEX0, GL_FLOAT_VEC4 },
{ "gl_FogFragCoord", VERT_RESULT_FOGC, GL_FLOAT },
- { "gl_PointSize", VERT_RESULT_PSIZ, GL_FLOAT },
- { NULL, 0, GL_NONE }
+ { "gl_PointSize", VERT_RESULT_PSIZ, GL_FLOAT }
};
/** Predefined geometry shader outputs */
{ "gl_ClipVertex", GEOM_RESULT_CLPV, GL_FLOAT_VEC4 },
{ "gl_PointSize", GEOM_RESULT_PSIZ, GL_FLOAT },
{ "gl_PrimitiveID", GEOM_RESULT_PRID, GL_FLOAT },
- { "gl_Layer", GEOM_RESULT_LAYR, GL_FLOAT },
- { NULL, 0, GL_NONE }
+ { "gl_Layer", GEOM_RESULT_LAYR, GL_FLOAT }
};
/** Predefined fragment shader outputs */
static const struct output_info fragOutputs[] = {
{ "gl_FragColor", FRAG_RESULT_COLOR, GL_FLOAT_VEC4 },
{ "gl_FragDepth", FRAG_RESULT_DEPTH, GL_FLOAT },
- { "gl_FragData", FRAG_RESULT_DATA0, GL_FLOAT_VEC4 },
- { NULL, 0, GL_NONE }
+ { "gl_FragData", FRAG_RESULT_DATA0, GL_FLOAT_VEC4 }
};
/**
- * Return the VERT_RESULT_*, GEOM_RESULT_* or FRAG_RESULT_* value that corresponds to
- * a vertex or fragment program output variable. Return -1 for an invalid
+ * Return the VERT_RESULT_*, GEOM_RESULT_* or FRAG_RESULT_* value that corresponds
+ * to a vertex or fragment program output variable. Return -1 for an invalid
* output name.
*/
GLint
_slang_output_index(const char *name, GLenum target)
{
const struct output_info *outputs;
- GLuint i;
+ GLuint i, n;
switch (target) {
case GL_VERTEX_PROGRAM_ARB:
outputs = vertOutputs;
+ n = Elements(vertOutputs);
break;
case GL_FRAGMENT_PROGRAM_ARB:
outputs = fragOutputs;
+ n = Elements(fragOutputs);
break;
case MESA_GEOMETRY_PROGRAM:
outputs = geomOutputs;
+ n = Elements(geomOutputs);
break;
default:
_mesa_problem(NULL, "bad target in _slang_output_index");
return -1;
}
- for (i = 0; outputs[i].Name; i++) {
+ for (i = 0; i < n; i++) {
if (strcmp(outputs[i].Name, name) == 0) {
/* found */
return outputs[i].Attrib;