info->reads_position = TRUE;
else if (semName == TGSI_SEMANTIC_FACE)
info->uses_frontface = TRUE;
+ else if (semName == TGSI_SEMANTIC_SAMPLEMASK)
+ info->reads_samplemask = TRUE;
}
else if (file == TGSI_FILE_OUTPUT) {
info->output_semantic_name[reg] = (ubyte) semName;
ubyte colors_written;
boolean reads_position; /**< does fragment shader read position? */
boolean reads_z; /**< does fragment shader read depth? */
+ boolean reads_samplemask; /**< does fragment shader read sample mask? */
boolean writes_z; /**< does fragment shader write Z value? */
boolean writes_stencil; /**< does fragment shader write stencil value? */
boolean writes_samplemask; /**< does fragment shader write sample mask? */