brw->depthstencil.tile_x = 0;
brw->depthstencil.tile_y = 0;
brw->depthstencil.depth_offset = 0;
- brw->depthstencil.depth_mt = NULL;
- brw->depthstencil.stencil_mt = NULL;
- if (depth_irb)
- brw->depthstencil.depth_mt = depth_mt;
- if (stencil_irb)
- brw->depthstencil.stencil_mt = get_stencil_miptree(stencil_irb);
/* Gen6+ doesn't require the workarounds, since we always program the
* surface state at the start of the whole surface.
brw->depthstencil.tile_x = tile_x;
brw->depthstencil.tile_y = tile_y;
if (depth_irb) {
- depth_mt = depth_irb->mt;
- brw->depthstencil.depth_mt = depth_mt;
brw->depthstencil.depth_offset =
- intel_miptree_get_aligned_offset(depth_mt,
+ intel_miptree_get_aligned_offset(depth_irb->mt,
depth_irb->draw_x & ~tile_mask_x,
depth_irb->draw_y & ~tile_mask_y);
assert(!intel_renderbuffer_has_hiz(depth_irb));
if (stencil_irb) {
stencil_mt = get_stencil_miptree(stencil_irb);
- brw->depthstencil.stencil_mt = stencil_mt;
assert(stencil_mt->format != MESA_FORMAT_S_UINT8);
if (!depth_irb) {
/* _NEW_BUFFERS */
struct intel_renderbuffer *depth_irb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
struct intel_renderbuffer *stencil_irb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
- struct intel_mipmap_tree *depth_mt = brw->depthstencil.depth_mt;
- struct intel_mipmap_tree *stencil_mt = brw->depthstencil.stencil_mt;
+ struct intel_mipmap_tree *depth_mt = depth_irb ? depth_irb->mt : NULL;
+ struct intel_mipmap_tree *stencil_mt = get_stencil_miptree(stencil_irb);
uint32_t tile_x = brw->depthstencil.tile_x;
uint32_t tile_y = brw->depthstencil.tile_y;
bool hiz = depth_irb && intel_renderbuffer_has_hiz(depth_irb);