radv/meta: avoid using vertex buffer for resolve shader.
authorDave Airlie <airlied@redhat.com>
Tue, 18 Apr 2017 05:38:09 +0000 (15:38 +1000)
committerDave Airlie <airlied@redhat.com>
Wed, 19 Apr 2017 00:02:50 +0000 (10:02 +1000)
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
src/amd/vulkan/radv_meta_resolve.c

index 52f7246f6e35531e02c8366abc261c6f5d492702..70dcc30bee637cb191415a7a6d8913ab200f48c9 100644 (file)
 #include "radv_private.h"
 #include "nir/nir_builder.h"
 #include "sid.h"
-/**
- * Vertex attributes used by all pipelines.
- */
-struct vertex_attrs {
-       float position[2]; /**< 3DPRIM_RECTLIST */
-};
 
-/* passthrough vertex shader */
+/* vertex shader that generates vertex data */
 static nir_shader *
 build_nir_vs(void)
 {
        const struct glsl_type *vec4 = glsl_vec4_type();
 
        nir_builder b;
-       nir_variable *a_position;
        nir_variable *v_position;
 
        nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL);
        b.shader->info->name = ralloc_strdup(b.shader, "meta_resolve_vs");
 
-       a_position = nir_variable_create(b.shader, nir_var_shader_in, vec4,
-                                        "a_position");
-       a_position->data.location = VERT_ATTRIB_GENERIC0;
+       nir_ssa_def *outvec = radv_meta_gen_rect_vertices(&b);
 
        v_position = nir_variable_create(b.shader, nir_var_shader_out, vec4,
                                         "gl_Position");
        v_position->data.location = VARYING_SLOT_POS;
 
-       nir_copy_var(&b, v_position, a_position);
+
+       nir_store_var(&b, v_position, outvec, 0xf);
 
        return b.shader;
 }
@@ -174,24 +166,8 @@ create_pipeline(struct radv_device *device,
                                               },
                                               .pVertexInputState = &(VkPipelineVertexInputStateCreateInfo) {
                                                       .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
-                                                      .vertexBindingDescriptionCount = 1,
-                                                      .pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
-                                                              {
-                                                                      .binding = 0,
-                                                                      .stride = sizeof(struct vertex_attrs),
-                                                                      .inputRate = VK_VERTEX_INPUT_RATE_VERTEX
-                                                              },
-                                                      },
-                                                      .vertexAttributeDescriptionCount = 1,
-                                                      .pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
-                                                              {
-                                                                      /* Position */
-                                                                      .location = 0,
-                                                                      .binding = 0,
-                                                                      .format = VK_FORMAT_R32G32_SFLOAT,
-                                                                      .offset = offsetof(struct vertex_attrs, position),
-                                                              },
-                                                      },
+                                                      .vertexBindingDescriptionCount = 0,
+                                                      .vertexAttributeDescriptionCount = 0,
                                               },
                                               .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
                                                       .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
@@ -322,44 +298,8 @@ emit_resolve(struct radv_cmd_buffer *cmd_buffer,
 {
        struct radv_device *device = cmd_buffer->device;
        VkCommandBuffer cmd_buffer_h = radv_cmd_buffer_to_handle(cmd_buffer);
-       uint32_t offset;
-       const struct vertex_attrs vertex_data[3] = {
-               {
-                       .position = {
-                               -1.0,
-                               -1.0,
-                       },
-               },
-               {
-                       .position = {
-                               -1.0,
-                               1.0,
-                       },
-               },
-               {
-                       .position = {
-                               1.0,
-                               -1.0,
-                       },
-               },
-       };
 
        cmd_buffer->state.flush_bits |= RADV_CMD_FLAG_FLUSH_AND_INV_CB;
-       radv_cmd_buffer_upload_data(cmd_buffer, sizeof(vertex_data), 16, vertex_data, &offset);
-       struct radv_buffer vertex_buffer = {
-               .device = device,
-               .size = sizeof(vertex_data),
-               .bo = cmd_buffer->upload.upload_bo,
-               .offset = offset,
-       };
-
-       VkBuffer vertex_buffer_h = radv_buffer_to_handle(&vertex_buffer);
-
-       radv_CmdBindVertexBuffers(cmd_buffer_h,
-                                 /*firstBinding*/ 0,
-                                 /*bindingCount*/ 1,
-                                 (VkBuffer[]) { vertex_buffer_h },
-                                 (VkDeviceSize[]) { 0 });
 
        VkPipeline pipeline_h = device->meta_state.resolve.pipeline;
        RADV_FROM_HANDLE(radv_pipeline, pipeline, pipeline_h);
@@ -433,7 +373,7 @@ void radv_CmdResolveImage(
                return;
        }
 
-       radv_meta_save_graphics_reset_vport_scissor(&saved_state, cmd_buffer);
+       radv_meta_save_graphics_reset_vport_scissor_novertex(&saved_state, cmd_buffer);
 
        assert(src_image->samples > 1);
        assert(dest_image->samples == 1);