add debugging for compresssed textures
authorDave Airlie <airliedfreedesktop.org>
Thu, 15 Jul 2004 10:51:17 +0000 (10:51 +0000)
committerDave Airlie <airliedfreedesktop.org>
Thu, 15 Jul 2004 10:51:17 +0000 (10:51 +0000)
src/mesa/drivers/dri/i915/intel_tex.c

index 42505725e8a6de2d1625972c96f257c24fca63ea..4e22d7e3f77305574385bb006ba4e5790f0c6e2f 100644 (file)
@@ -617,6 +617,13 @@ static void intelUploadTexImage( intelContextPtr intel,
       GLubyte *src = (GLubyte *)image->Data;
       GLuint j;
 
+      if (INTEL_DEBUG & DEBUG_TEXTURE)
+        fprintf(stderr, 
+                "Upload image %dx%dx%d offset %xm row_len %x "
+                "pitch %x depth_pitch %x\n",
+                image->Width, image->Height, image->Depth, offset,
+                row_len, t->Pitch, t->depth_pitch);
+
       switch(image->IntFormat)
        {
        case GL_COMPRESSED_RGB_FXT1_3DFX: