struct gl_query_object *CondRenderQuery;
GLenum CondRenderMode;
+#if FEATURE_feedback
/** MESA_META_SELECT_FEEDBACK */
GLenum RenderMode;
struct gl_selection Select;
struct gl_feedback Feedback;
+#endif
/** Miscellaneous (always disabled) */
GLboolean Lighting;
_mesa_EndConditionalRender();
}
+#if FEATURE_feedback
if (state & MESA_META_SELECT_FEEDBACK) {
save->RenderMode = ctx->RenderMode;
if (ctx->RenderMode == GL_SELECT) {
_mesa_RenderMode(GL_RENDER);
}
}
+#endif
/* misc */
{
save->CondRenderMode);
}
+#if FEATURE_feedback
if (state & MESA_META_SELECT_FEEDBACK) {
if (save->RenderMode == GL_SELECT) {
_mesa_RenderMode(GL_SELECT);
ctx->Feedback = save->Feedback;
}
}
+#endif
/* misc */
if (save->Lighting) {