static uint32_t
radv_compute_db_shader_control(const struct radv_device *device,
+ const struct radv_pipeline *pipeline,
const struct radv_shader_variant *ps)
{
+ const struct radv_multisample_state *ms = &pipeline->graphics.ms;
unsigned z_order;
if (ps->info.fs.early_fragment_test || !ps->info.info.ps.writes_memory)
z_order = V_02880C_EARLY_Z_THEN_LATE_Z;
bool disable_rbplus = device->physical_device->has_rbplus &&
!device->physical_device->rbplus_allowed;
+ /* Do not enable the gl_SampleMask fragment shader output if MSAA is
+ * disabled.
+ */
+ bool mask_export_enable = ms->num_samples > 1 &&
+ ps->info.info.ps.writes_sample_mask;
+
return S_02880C_Z_EXPORT_ENABLE(ps->info.info.ps.writes_z) |
S_02880C_STENCIL_TEST_VAL_EXPORT_ENABLE(ps->info.info.ps.writes_stencil) |
S_02880C_KILL_ENABLE(!!ps->info.fs.can_discard) |
- S_02880C_MASK_EXPORT_ENABLE(ps->info.info.ps.writes_sample_mask) |
+ S_02880C_MASK_EXPORT_ENABLE(mask_export_enable) |
S_02880C_Z_ORDER(z_order) |
S_02880C_DEPTH_BEFORE_SHADER(ps->info.fs.early_fragment_test) |
S_02880C_EXEC_ON_HIER_FAIL(ps->info.info.ps.writes_memory) |
radeon_emit(cs, ps->rsrc2);
radeon_set_context_reg(cs, R_02880C_DB_SHADER_CONTROL,
- radv_compute_db_shader_control(pipeline->device, ps));
+ radv_compute_db_shader_control(pipeline->device,
+ pipeline, ps));
radeon_set_context_reg(cs, R_0286CC_SPI_PS_INPUT_ENA,
ps->config.spi_ps_input_ena);