case PIPE_FORMAT_R16G16_FLOAT: return SVGA3D_DECLTYPE_FLOAT16_2;
case PIPE_FORMAT_R16G16B16A16_FLOAT: return SVGA3D_DECLTYPE_FLOAT16_4;
- /* See attrib_needs_adjustment() below */
+ /* See attrib_needs_adjustment() and attrib_needs_w_to_1() below */
case PIPE_FORMAT_R8G8B8_SNORM: return SVGA3D_DECLTYPE_UBYTE4N;
+ /* See attrib_needs_w_to_1() below */
+ case PIPE_FORMAT_R16G16B16_SNORM: return SVGA3D_DECLTYPE_SHORT4N;
+ case PIPE_FORMAT_R16G16B16_UNORM: return SVGA3D_DECLTYPE_USHORT4N;
+ case PIPE_FORMAT_R8G8B8_UNORM: return SVGA3D_DECLTYPE_UBYTE4N;
+
default:
/* There are many formats without hardware support. This case
* will be hit regularly, meaning we'll need swvfetch.
}
+/**
+ * Does the given vertex attrib format need to have the W component set
+ * to one in the VS?
+ */
+static boolean
+attrib_needs_w_to_1(enum pipe_format format)
+{
+ switch (format) {
+ case PIPE_FORMAT_R8G8B8_SNORM:
+ case PIPE_FORMAT_R8G8B8_UNORM:
+ case PIPE_FORMAT_R16G16B16_SNORM:
+ case PIPE_FORMAT_R16G16B16_UNORM:
+ return TRUE;
+ default:
+ return FALSE;
+ }
+}
+
+
static void *
svga_create_vertex_elements_state(struct pipe_context *pipe,
unsigned count,
memcpy(velems->velem, attribs, sizeof(*attribs) * count);
velems->adjust_attrib_range = 0x0;
+ velems->adjust_attrib_w_1 = 0x0;
/* Translate Gallium vertex format to SVGA3dDeclType */
for (i = 0; i < count; i++) {
if (attrib_needs_range_adjustment(f)) {
velems->adjust_attrib_range |= (1 << i);
}
+ if (attrib_needs_w_to_1(f)) {
+ velems->adjust_attrib_w_1 |= (1 << i);
+ }
}
}
return velems;
static boolean
emit_adjusted_vertex_attribs(struct svga_shader_emitter *emit)
{
- unsigned adjust_attrib_range = emit->key.vkey.adjust_attrib_range;
-
- while (adjust_attrib_range) {
- /* The vertex input/attribute is supposed to be a signed value in
- * the range [-1,1] but we actually fetched/converted it to the
- * range [0,1]. This most likely happens when the app specifies a
- * signed byte attribute but we interpreted it as unsigned bytes.
- * See also svga_translate_vertex_format().
- *
- * Here, we emit some extra instructions to adjust
- * the attribute values from [0,1] to [-1,1].
- *
- * The adjustment we implement is:
- * new_attrib = attrib * 2.0;
- * if (attrib >= 0.5)
- * new_attrib = new_attrib - 2.0;
- * This isn't exactly right (it's off by a bit or so) but close enough.
- */
- const unsigned index = u_bit_scan(&adjust_attrib_range);
+ unsigned adjust_mask = (emit->key.vkey.adjust_attrib_range |
+ emit->key.vkey.adjust_attrib_w_1);
+
+ while (adjust_mask) {
+ /* Adjust vertex attrib range and/or set W component = 1 */
+ const unsigned index = u_bit_scan(&adjust_mask);
struct src_register tmp;
- SVGA3dShaderDestToken pred_reg = dst_register(SVGA3DREG_PREDICATE, 0);
-
/* allocate a temp reg */
tmp = src_register(SVGA3DREG_TEMP, emit->nr_hw_temp);
emit->nr_hw_temp++;
- /* tmp = attrib * 2.0 */
- if (!submit_op2(emit,
- inst_token(SVGA3DOP_MUL),
- dst(tmp),
- emit->input_map[index],
- get_two_immediate(emit)))
- return FALSE;
+ if (emit->key.vkey.adjust_attrib_range & (1 << index)) {
+ /* The vertex input/attribute is supposed to be a signed value in
+ * the range [-1,1] but we actually fetched/converted it to the
+ * range [0,1]. This most likely happens when the app specifies a
+ * signed byte attribute but we interpreted it as unsigned bytes.
+ * See also svga_translate_vertex_format().
+ *
+ * Here, we emit some extra instructions to adjust
+ * the attribute values from [0,1] to [-1,1].
+ *
+ * The adjustment we implement is:
+ * new_attrib = attrib * 2.0;
+ * if (attrib >= 0.5)
+ * new_attrib = new_attrib - 2.0;
+ * This isn't exactly right (it's off by a bit or so) but close enough.
+ */
+ SVGA3dShaderDestToken pred_reg = dst_register(SVGA3DREG_PREDICATE, 0);
+
+ /* tmp = attrib * 2.0 */
+ if (!submit_op2(emit,
+ inst_token(SVGA3DOP_MUL),
+ dst(tmp),
+ emit->input_map[index],
+ get_two_immediate(emit)))
+ return FALSE;
- /* pred = (attrib >= 0.5) */
- if (!submit_op2(emit,
- inst_token_setp(SVGA3DOPCOMP_GE),
- pred_reg,
- emit->input_map[index], /* vert attrib */
- get_half_immediate(emit))) /* 0.5 */
- return FALSE;
+ /* pred = (attrib >= 0.5) */
+ if (!submit_op2(emit,
+ inst_token_setp(SVGA3DOPCOMP_GE),
+ pred_reg,
+ emit->input_map[index], /* vert attrib */
+ get_half_immediate(emit))) /* 0.5 */
+ return FALSE;
- /* sub(pred) tmp, tmp, 2.0 */
- if (!submit_op3(emit,
- inst_token_predicated(SVGA3DOP_SUB),
- dst(tmp),
- src(pred_reg),
- tmp,
- get_two_immediate(emit)))
- return FALSE;
+ /* sub(pred) tmp, tmp, 2.0 */
+ if (!submit_op3(emit,
+ inst_token_predicated(SVGA3DOP_SUB),
+ dst(tmp),
+ src(pred_reg),
+ tmp,
+ get_two_immediate(emit)))
+ return FALSE;
+ }
+ else {
+ /* just copy the vertex input attrib to the temp register */
+ if (!submit_op1(emit,
+ inst_token(SVGA3DOP_MOV),
+ dst(tmp),
+ emit->input_map[index]))
+ return FALSE;
+ }
+
+ if (emit->key.vkey.adjust_attrib_w_1 & (1 << index)) {
+ /* move 1 into W position of tmp */
+ if (!submit_op1(emit,
+ inst_token(SVGA3DOP_MOV),
+ writemask(dst(tmp), TGSI_WRITEMASK_W),
+ get_one_immediate(emit)))
+ return FALSE;
+ }
/* Reassign the input_map entry to the new tmp register */
emit->input_map[index] = tmp;
else if (emit->unit == PIPE_SHADER_VERTEX) {
if (emit->info.opcode_count[TGSI_OPCODE_CMP] >= 1)
return TRUE;
- if (emit->key.vkey.adjust_attrib_range)
+ if (emit->key.vkey.adjust_attrib_range ||
+ emit->key.vkey.adjust_attrib_w_1)
return TRUE;
}
}
else {
assert(emit->unit == PIPE_SHADER_VERTEX);
- if (emit->key.vkey.adjust_attrib_range) {
+ if (emit->key.vkey.adjust_attrib_range ||
+ emit->key.vkey.adjust_attrib_w_1) {
if (!emit_adjusted_vertex_attribs(emit))
return FALSE;
}