for (c = 0; c < ir->operands[0]->type->components(); c++)
b[c] = op[0]->value.b[c] || op[1]->value.b[c];
break;
+
+ case ir_binop_less:
+ type = glsl_type::bool_type;
+ switch (ir->operands[0]->type->base_type) {
+ case GLSL_TYPE_UINT:
+ b[0] = op[0]->value.u[0] < op[1]->value.u[0];
+ break;
+ case GLSL_TYPE_INT:
+ b[0] = op[0]->value.i[0] < op[1]->value.i[0];
+ break;
+ case GLSL_TYPE_FLOAT:
+ b[0] = op[0]->value.f[0] < op[1]->value.f[0];
+ break;
+ default:
+ assert(0);
+ }
+ break;
+ case ir_binop_greater:
+ type = glsl_type::bool_type;
+ switch (ir->operands[0]->type->base_type) {
+ case GLSL_TYPE_UINT:
+ b[0] = op[0]->value.u[0] > op[1]->value.u[0];
+ break;
+ case GLSL_TYPE_INT:
+ b[0] = op[0]->value.i[0] > op[1]->value.i[0];
+ break;
+ case GLSL_TYPE_FLOAT:
+ b[0] = op[0]->value.f[0] > op[1]->value.f[0];
+ break;
+ default:
+ assert(0);
+ }
+ break;
+ case ir_binop_lequal:
+ type = glsl_type::bool_type;
+ switch (ir->operands[0]->type->base_type) {
+ case GLSL_TYPE_UINT:
+ b[0] = op[0]->value.u[0] <= op[1]->value.u[0];
+ break;
+ case GLSL_TYPE_INT:
+ b[0] = op[0]->value.i[0] <= op[1]->value.i[0];
+ break;
+ case GLSL_TYPE_FLOAT:
+ b[0] = op[0]->value.f[0] <= op[1]->value.f[0];
+ break;
+ default:
+ assert(0);
+ }
+ break;
+ case ir_binop_gequal:
+ type = glsl_type::bool_type;
+ switch (ir->operands[0]->type->base_type) {
+ case GLSL_TYPE_UINT:
+ b[0] = op[0]->value.u[0] >= op[1]->value.u[0];
+ break;
+ case GLSL_TYPE_INT:
+ b[0] = op[0]->value.i[0] >= op[1]->value.i[0];
+ break;
+ case GLSL_TYPE_FLOAT:
+ b[0] = op[0]->value.f[0] >= op[1]->value.f[0];
+ break;
+ default:
+ assert(0);
+ }
+ break;
+
default:
break;
}