#include "intel_batchbuffer.h"
static void
-prepare_scissor_state(struct brw_context *brw)
+gen6_prepare_scissor_state(struct brw_context *brw)
{
- struct gl_context *ctx = &brw->intel.ctx;
+ struct intel_context *intel = &brw->intel;
+ struct gl_context *ctx = &intel->ctx;
const GLboolean render_to_fbo = (ctx->DrawBuffer->Name != 0);
- struct gen6_scissor_rect scissor;
+ struct gen6_scissor_rect *scissor;
+ uint32_t scissor_state_offset;
+
+ scissor = brw_state_batch(brw, sizeof(*scissor), 32, &scissor_state_offset);
/* _NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT */
* anything. Instead, just provide a min > max scissor inside
* the bounds, which produces the expected no rendering.
*/
- scissor.xmin = 1;
- scissor.xmax = 0;
- scissor.ymin = 1;
- scissor.ymax = 0;
+ scissor->xmin = 1;
+ scissor->xmax = 0;
+ scissor->ymin = 1;
+ scissor->ymax = 0;
} else if (render_to_fbo) {
/* texmemory: Y=0=bottom */
- scissor.xmin = ctx->DrawBuffer->_Xmin;
- scissor.xmax = ctx->DrawBuffer->_Xmax - 1;
- scissor.ymin = ctx->DrawBuffer->_Ymin;
- scissor.ymax = ctx->DrawBuffer->_Ymax - 1;
+ scissor->xmin = ctx->DrawBuffer->_Xmin;
+ scissor->xmax = ctx->DrawBuffer->_Xmax - 1;
+ scissor->ymin = ctx->DrawBuffer->_Ymin;
+ scissor->ymax = ctx->DrawBuffer->_Ymax - 1;
}
else {
/* memory: Y=0=top */
- scissor.xmin = ctx->DrawBuffer->_Xmin;
- scissor.xmax = ctx->DrawBuffer->_Xmax - 1;
- scissor.ymin = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymax;
- scissor.ymax = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymin - 1;
+ scissor->xmin = ctx->DrawBuffer->_Xmin;
+ scissor->xmax = ctx->DrawBuffer->_Xmax - 1;
+ scissor->ymin = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymax;
+ scissor->ymax = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymin - 1;
}
- drm_intel_bo_unreference(brw->sf.state_bo);
- brw->sf.state_bo = brw_cache_data(&brw->cache, BRW_SF_UNIT,
- &scissor, sizeof(scissor));
-}
-
-const struct brw_tracked_state gen6_scissor_state = {
- .dirty = {
- .mesa = _NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT,
- .brw = 0,
- .cache = 0,
- },
- .prepare = prepare_scissor_state,
-};
-
-static void upload_scissor_state_pointers(struct brw_context *brw)
-{
- struct intel_context *intel = &brw->intel;
-
BEGIN_BATCH(2);
OUT_BATCH(_3DSTATE_SCISSOR_STATE_POINTERS << 16 | (2 - 2));
- OUT_RELOC(brw->sf.state_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 0);
+ OUT_RELOC(intel->batch.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
+ scissor_state_offset);
ADVANCE_BATCH();
-
}
-
-static void prepare_scissor_state_pointers(struct brw_context *brw)
-{
- brw_add_validated_bo(brw, brw->sf.state_bo);
-}
-
-const struct brw_tracked_state gen6_scissor_state_pointers = {
+const struct brw_tracked_state gen6_scissor_state = {
.dirty = {
- .mesa = 0,
+ .mesa = _NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT,
.brw = BRW_NEW_BATCH,
- .cache = CACHE_NEW_SF_UNIT
+ .cache = 0,
},
- .prepare = prepare_scissor_state_pointers,
- .emit = upload_scissor_state_pointers,
+ .prepare = gen6_prepare_scissor_state,
};