glapi: Add entrypoints and enums for GL_ARB_ES2_compatibility.
authorEric Anholt <eric@anholt.net>
Wed, 4 Aug 2010 01:56:07 +0000 (18:56 -0700)
committerEric Anholt <eric@anholt.net>
Fri, 14 Jan 2011 23:28:00 +0000 (15:28 -0800)
src/mapi/glapi/gen/ARB_ES2_compatibility.xml [new file with mode: 0644]
src/mapi/glapi/gen/Makefile
src/mapi/glapi/gen/gl_API.xml

diff --git a/src/mapi/glapi/gen/ARB_ES2_compatibility.xml b/src/mapi/glapi/gen/ARB_ES2_compatibility.xml
new file mode 100644 (file)
index 0000000..d52a88c
--- /dev/null
@@ -0,0 +1,58 @@
+<?xml version="1.0"?>
+<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
+
+<OpenGLAPI>
+
+<category name="GL_ARB_ES2_compatibility" number="95">
+    <enum name="FIXED" count="1"  value="0x140C"/>
+    <enum name="LOW_FLOAT"                                    value="0x8DF0"/>
+    <enum name="MEDIUM_FLOAT"                                 value="0x8DF1"/>
+    <enum name="HIGH_FLOAT"                                   value="0x8DF2"/>
+    <enum name="LOW_INT"                                      value="0x8DF3"/>
+    <enum name="MEDIUM_INT"                                   value="0x8DF4"/>
+    <enum name="HIGH_INT"                                     value="0x8DF5"/>
+    <enum name="SHADER_BINARY_FORMATS"                        value="0x8DF8"/>
+    <enum name="NUM_SHADER_BINARY_FORMATS"                    value="0x8DF9"/>
+    <enum name="SHADER_COMPILER"                              value="0x8DFA"/>
+    <enum name="MAX_VERTEX_UNIFORM_VECTORS"                   value="0x8DFB"/>
+    <enum name="MAX_VARYING_VECTORS"                          value="0x8DFC"/>
+    <enum name="MAX_FRAGMENT_UNIFORM_VECTORS"                 value="0x8DFD"/>
+
+    <function name="GetShaderPrecisionFormat" offset="assign">
+        <param name="shadertype" type="GLenum"/>
+        <param name="precisiontype" type="GLenum"/>
+        <param name="range" type="GLint *"/>
+        <param name="precision" type="GLint *"/>
+    </function>
+
+    <function name="ReleaseShaderCompiler" offset="assign">
+    </function>
+
+    <function name="ShaderBinary" offset="assign">
+        <param name="n" type="GLsizei"/>
+        <param name="shaders" type="const GLuint *"/>
+        <param name="binaryformat" type="GLenum"/>
+        <param name="binary" type="const GLvoid *"/>
+        <param name="length" type="GLsizei"/>
+    </function>
+
+    <!-- from GL_OES_fixed_point -->
+    <enum name="FIXED"                                    value="0x140C"/>
+    <type name="fixed"   size="4"                                    />
+
+    <!-- from GL_OES_read_format -->
+    <enum name="IMPLEMENTATION_COLOR_READ_TYPE"           value="0x8B9A"/>
+    <enum name="IMPLEMENTATION_COLOR_READ_FORMAT"         value="0x8B9B"/>
+
+    <!-- from GL_OES_single_precision -->
+    <function name="ClearDepthf" offset="assign">
+        <param name="depth" type="GLclampf"/>
+    </function>
+
+    <function name="DepthRangef" offset="assign">
+        <param name="zNear" type="GLclampf"/>
+        <param name="zFar" type="GLclampf"/>
+    </function>
+</category>
+
+</OpenGLAPI>
index 5a9b6ac4a875496c005001b6a79460a339814d71..c08be387f3f8935b00cc64cb5a182c65b69c4fea 100644 (file)
@@ -74,6 +74,7 @@ API_XML = \
        ARB_depth_clamp.xml \
        ARB_draw_elements_base_vertex.xml \
        ARB_draw_instanced.xml \
+       ARB_ES2_compatibility.xml \
        ARB_framebuffer_object.xml \
        ARB_geometry_shader4.xml \
        ARB_map_buffer_range.xml \
index 2004647954c8d4a57146f163476d1a5f320597a5..0fc44b5a83d3adc7a622832c49847df145b9b967 100644 (file)
     </enum>
 </category>
 
+<xi:include href="ARB_ES2_compatibility.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
 <xi:include href="ARB_framebuffer_object.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
 
 <xi:include href="ARB_copy_buffer.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>