GL 4.5, GLSL 4.50:
- GL_ARB_ES3_1_compatibility not started
+ GL_ARB_ES3_1_compatibility DONE (nvc0, radeonsi)
GL_ARB_clip_control DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr)
GL_ARB_conditional_render_inverted DONE (i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, swr)
GL_ARB_cull_distance DONE (i965, nv50, nvc0, llvmpipe, softpipe)
<ul>
<li>OpenGL 4.2 on radeonsi</li>
+<li>GL_ARB_ES3_1_compatibility on nvc0, radeonsi</li>
<li>GL_ARB_compute_shader on radeonsi, softpipe</li>
<li>GL_ARB_cull_distance on i965/gen6+, nv50, nvc0, llvmpipe, softpipe</li>
<li>GL_ARB_framebuffer_no_attachments on nvc0, r600, radeonsi, softpipe</li>
extensions->ARB_shader_atomic_counters;
}
}
+
+ /* If we support ES 3.1, we support the ES3_1_compatibility ext. However
+ * there's no clean way of telling whether we would support ES 3.1 from
+ * here, so copy the condition from compute_version_es2 here. A lot of
+ * these are redunant, but simpler to just have a (near-)exact copy here.
+ */
+ extensions->ARB_ES3_1_compatibility =
+ extensions->ARB_ES3_compatibility &&
+ extensions->ARB_arrays_of_arrays &&
+ extensions->ARB_compute_shader &&
+ extensions->ARB_draw_indirect &&
+ extensions->ARB_explicit_uniform_location &&
+ extensions->ARB_framebuffer_no_attachments &&
+ extensions->ARB_shader_atomic_counters &&
+ extensions->ARB_shader_image_load_store &&
+ extensions->ARB_shader_image_size &&
+ extensions->ARB_shader_storage_buffer_object &&
+ extensions->ARB_shading_language_packing &&
+ extensions->ARB_stencil_texturing &&
+ extensions->ARB_texture_multisample &&
+ extensions->ARB_gpu_shader5 &&
+ extensions->EXT_shader_integer_mix;
}