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st/mesa: propagate gl_PatchVerticesIn from TCS to TES before linking for NIR
author
Marek Olšák
<marek.olsak@amd.com>
Wed, 13 Nov 2019 04:48:02 +0000
(23:48 -0500)
committer
Marek Olšák
<marek.olsak@amd.com>
Tue, 26 Nov 2019 20:14:10 +0000
(15:14 -0500)
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
src/mesa/state_tracker/st_glsl_to_nir.cpp
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diff --git
a/src/mesa/state_tracker/st_glsl_to_nir.cpp
b/src/mesa/state_tracker/st_glsl_to_nir.cpp
index f8f1ee3fce2a5c74e3f8f6670db6a0e7ee9bae5d..a157e8863973a1933c5c839326899e7292f32d5f 100644
(file)
--- a/
src/mesa/state_tracker/st_glsl_to_nir.cpp
+++ b/
src/mesa/state_tracker/st_glsl_to_nir.cpp
@@
-690,6
+690,8
@@
st_link_nir(struct gl_context *ctx,
}
}
+ st_lower_patch_vertices_in(shader_program);
+
/* For SPIR-V, we have to perform the NIR linking before applying
* st_nir_preprocess.
*/
@@
-782,8
+784,6
@@
st_link_nir(struct gl_context *ctx,
prev = i;
}
- st_lower_patch_vertices_in(shader_program);
-
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
struct gl_linked_shader *shader = shader_program->_LinkedShaders[i];
if (shader == NULL)