if (subgroup_id_index >= 0)
max_push_components--; /* Save a slot for the thread ID */
+ /* FIXME: We currently have some GPU hangs that happen apparently when using
+ * push constants. Since we have no solution for such hangs yet, just
+ * go ahead and use pull constants for now.
+ */
+ if (devinfo->gen == 10 && compiler->supports_pull_constants) {
+ compiler->shader_perf_log(log_data, "Disabling push constants.");
+ max_push_components = 0;
+ }
+
/* We push small arrays, but no bigger than 16 floats. This is big enough
* for a vec4 but hopefully not large enough to push out other stuff. We
* should probably use a better heuristic at some point.
return false;
}
+ if (devinfo->gen == 10) {
+ fprintf(stderr,
+ "WARNING: i965 does not fully support Gen10 yet.\n"
+ "Instability or lower performance might occur.\n");
+
+ }
+
brw_init_state(brw);
intelInitExtensions(ctx);