}
else if ((texObj->Target == GL_TEXTURE_1D_ARRAY_EXT) ||
(texObj->Target == GL_TEXTURE_2D_ARRAY_EXT)) {
- if (zoffset < 0 || zoffset >= ctx->Const.MaxArrayTextureLayers) {
+ if (zoffset < 0 ||
+ zoffset >= (GLint) ctx->Const.MaxArrayTextureLayers) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glFramebufferTexture%sEXT(layer)", caller);
return;
case GL_COLOR_ATTACHMENT13:
case GL_COLOR_ATTACHMENT14:
case GL_COLOR_ATTACHMENT15: {
- const int k = attachments[i] - GL_COLOR_ATTACHMENT0;
+ unsigned k = attachments[i] - GL_COLOR_ATTACHMENT0;
if (k >= ctx->Const.MaxColorAttachments) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(attachment >= max. color attachments)", name);