return spt->buffer != NULL;
}
-
-
-/* Hack it up to use the old winsys->surface_alloc_storage()
- * method for now:
- */
static boolean
softpipe_displaytarget_layout(struct pipe_screen *screen,
struct softpipe_texture * spt)
{
struct pipe_winsys *ws = screen->winsys;
- struct pipe_surface surf;
- unsigned flags = (PIPE_BUFFER_USAGE_CPU_READ |
- PIPE_BUFFER_USAGE_CPU_WRITE |
- PIPE_BUFFER_USAGE_GPU_READ |
- PIPE_BUFFER_USAGE_GPU_WRITE);
-
-
- memset(&surf, 0, sizeof(surf));
-
- ws->surface_alloc_storage( ws,
- &surf,
- spt->base.width[0],
- spt->base.height[0],
- spt->base.format,
- flags,
- spt->base.tex_usage);
-
+ size_t tex_size;
+ unsigned cpp;
+
+ switch (spt->base.format) {
+ case PIPE_FORMAT_R5G6B5_UNORM:
+ cpp = 2;
+ break;
+ case PIPE_FORMAT_Z24S8_UNORM:
+ case PIPE_FORMAT_A8R8G8B8_UNORM:
+ default:
+ cpp = 4;
+ break;
+ }
+ tex_size = spt->base.width[0] * cpp * spt->base.height[0];
+ spt->buffer = ws->buffer_create(ws, 64, PIPE_BUFFER_USAGE_PIXEL, tex_size);
/* Now extract the goodies:
*/
spt->base.nblocksx[0] = pf_get_nblocksx(&spt->base.block, spt->base.width[0]);
spt->base.nblocksy[0] = pf_get_nblocksy(&spt->base.block, spt->base.height[0]);
- spt->stride[0] = surf.stride;
- spt->buffer = surf.buffer;
-
+ spt->stride[0] = spt->base.width[0] * cpp;
return spt->buffer != NULL;
}
assert(level <= pt->last_level);
- ps = ws->surface_alloc(ws);
+ ps = CALLOC_STRUCT(pipe_surface);
if (ps) {
assert(ps->refcount);
assert(ps->winsys);
+ pipe_texture_reference(&ps->texture, pt);
pipe_buffer_reference(screen, &ps->buffer, spt->buffer);
ps->format = pt->format;
ps->block = pt->block;
spt->modified = TRUE;
}
- pipe_texture_reference(&ps->texture, pt);
ps->face = face;
ps->level = level;
ps->zslice = zslice;
if (pt->target == PIPE_TEXTURE_CUBE || pt->target == PIPE_TEXTURE_3D) {
- ps->offset += ((pt->target == PIPE_TEXTURE_CUBE) ? face : zslice) *
- ps->nblocksy *
- ps->stride;
+ ps->offset += ((pt->target == PIPE_TEXTURE_CUBE) ? face : zslice) *
+ ps->nblocksy *
+ ps->stride;
}
else {
- assert(face == 0);
- assert(zslice == 0);
+ assert(face == 0);
+ assert(zslice == 0);
}
}
return ps;
softpipe_tex_surface_release(struct pipe_screen *screen,
struct pipe_surface **s)
{
+ struct pipe_surface *surf = *s;
/* Effectively do the texture_update work here - if texture images
* needed post-processing to put them into hardware layout, this is
* where it would happen. For softpipe, nothing to do.
*/
assert ((*s)->texture);
- pipe_texture_reference(&(*s)->texture, NULL);
-
- screen->winsys->surface_release(screen->winsys, s);
+ if (--surf->refcount == 0) {
+ pipe_texture_reference(&surf->texture, NULL);
+ pipe_buffer_reference(screen, &surf->buffer, NULL);
+ FREE(surf);
+ }
+ *s = NULL;
}