#include "main/glheader.h"
#include "main/imports.h"
#include "main/context.h"
-#include "main/arrayobj.h"
-#include "main/api_arrayelt.h"
#include "main/enums.h"
-#include "main/colormac.h"
-#include "main/light.h"
#include "main/framebuffer.h"
-#include "main/simple_list.h"
#include "main/renderbuffer.h"
-#include "swrast/swrast.h"
-#include "vbo/vbo.h"
-#include "tnl/tnl.h"
-#include "tnl/t_pipeline.h"
-#include "swrast_setup/swrast_setup.h"
#include "drivers/common/meta.h"
-#include "main/blend.h"
-#include "main/bufferobj.h"
-#include "main/buffers.h"
-#include "main/depth.h"
-#include "main/polygon.h"
-#include "main/shaders.h"
-#include "main/texstate.h"
-#include "main/varray.h"
-#include "glapi/dispatch.h"
-#include "swrast/swrast.h"
-#include "main/stencil.h"
-#include "main/matrix.h"
-#include "main/attrib.h"
-#include "main/enable.h"
-#include "main/viewport.h"
-
-#include "dri_util.h"
#include "vblank.h"
#include "radeon_common.h"
#include "radeon_bocs_wrapper.h"
#include "radeon_lock.h"
#include "radeon_drm.h"
-#include "radeon_mipmap_tree.h"
#include "radeon_queryobj.h"
/**