mesa: clean up #includes in pipelineobj.c
authorBrian Paul <brianp@vmware.com>
Wed, 30 Sep 2015 14:21:02 +0000 (08:21 -0600)
committerBrian Paul <brianp@vmware.com>
Thu, 1 Oct 2015 13:45:42 +0000 (07:45 -0600)
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
src/mesa/main/pipelineobj.c

index c2e1d29ad80b52ee71ca8c82bcd770cb68fcb512..51ee10ff8585383fee3ec753ddcc218818b4d3a9 100644 (file)
@@ -31,6 +31,7 @@
  * GL_ARB_separate_shader_objects extension.
  */
 
+#include <stdbool.h>
 #include "main/glheader.h"
 #include "main/context.h"
 #include "main/dispatch.h"
 #include "main/shaderobj.h"
 #include "main/transformfeedback.h"
 #include "main/uniforms.h"
+#include "glsl/glsl_parser_extras.h"
+#include "glsl/ir_uniform.h"
 #include "program/program.h"
 #include "program/prog_parameter.h"
 #include "util/ralloc.h"
-#include <stdbool.h>
-#include "../glsl/glsl_parser_extras.h"
-#include "../glsl/ir_uniform.h"
 
 /**
  * Delete a pipeline object.