* GL_ARB_separate_shader_objects extension.
*/
+#include <stdbool.h>
#include "main/glheader.h"
#include "main/context.h"
#include "main/dispatch.h"
#include "main/shaderobj.h"
#include "main/transformfeedback.h"
#include "main/uniforms.h"
+#include "glsl/glsl_parser_extras.h"
+#include "glsl/ir_uniform.h"
#include "program/program.h"
#include "program/prog_parameter.h"
#include "util/ralloc.h"
-#include <stdbool.h>
-#include "../glsl/glsl_parser_extras.h"
-#include "../glsl/ir_uniform.h"
/**
* Delete a pipeline object.