EGL_NATIVE_PLATFORM=_EGL_PLATFORM_FBDEV
endif
+ifneq ($(findstring x11, $(EGL_PLATFORMS)),)
+LOCAL_CFLAGS += -DHAVE_X11_PLATFORM
+endif
+ifneq ($(findstring wayland, $(EGL_PLATFORMS)),)
+LOCAL_CFLAGS += -DHAVE_WAYLAND_PLATFORM
+endif
+ifneq ($(findstring drm, $(EGL_PLATFORMS)),)
+LOCAL_CFLAGS += -DHAVE_DRM_PLATFORM
+endif
+ifneq ($(findstring fbdev, $(EGL_PLATFORMS)),)
+LOCAL_CFLAGS += -DHAVE_FBDEV_PLATFORM
+endif
+
LOCAL_CFLAGS += \
-D_EGL_NATIVE_PLATFORM=$(EGL_NATIVE_PLATFORM) \
-D_EGL_DRIVER_SEARCH_DIR=\"$(EGL_DRIVER_INSTALL_DIR)\"
EGLDisplay EGLAPIENTRY
eglGetDisplay(EGLNativeDisplayType nativeDisplay)
{
- _EGLPlatformType plat = _eglGetNativePlatform();
+ _EGLPlatformType plat = _eglGetNativePlatform(nativeDisplay);
_EGLDisplay *dpy = _eglFindDisplay(plat, (void *) nativeDisplay);
return _eglGetDisplayHandle(dpy);
}
EGLSurface ret;
_EGL_CHECK_CONFIG(disp, conf, EGL_NO_SURFACE, drv);
- if (disp->Platform != _eglGetNativePlatform())
+ if (disp->Platform != _eglGetNativePlatform(disp->PlatformDisplay))
RETURN_EGL_ERROR(disp, EGL_BAD_NATIVE_WINDOW, EGL_NO_SURFACE);
surf = drv->API.CreateWindowSurface(drv, disp, conf, window, attrib_list);
EGLSurface ret;
_EGL_CHECK_CONFIG(disp, conf, EGL_NO_SURFACE, drv);
- if (disp->Platform != _eglGetNativePlatform())
+ if (disp->Platform != _eglGetNativePlatform(disp->PlatformDisplay))
RETURN_EGL_ERROR(disp, EGL_BAD_NATIVE_PIXMAP, EGL_NO_SURFACE);
surf = drv->API.CreatePixmapSurface(drv, disp, conf, pixmap, attrib_list);
EGLBoolean ret;
_EGL_CHECK_SURFACE(disp, surf, EGL_FALSE, drv);
- if (disp->Platform != _eglGetNativePlatform())
+ if (disp->Platform != _eglGetNativePlatform(disp->PlatformDisplay))
RETURN_EGL_ERROR(disp, EGL_BAD_NATIVE_PIXMAP, EGL_FALSE);
ret = drv->API.CopyBuffers(drv, disp, surf, target);
#include "eglmutex.h"
#include "egllog.h"
+/* Includes for _eglNativePlatformDetectNativeDisplay */
+#ifdef HAVE_MINCORE
+#include <unistd.h>
+#include <sys/mman.h>
+#endif
+#ifdef HAVE_WAYLAND_PLATFORM
+#include <wayland-client.h>
+#endif
+#ifdef HAVE_DRM_PLATFORM
+#include <gbm.h>
+#endif
+#ifdef HAVE_FBDEV_PLATFORM
+#include <stdint.h>
+#include <sys/types.h>
+#include <sys/stat.h>
+#endif
+
/**
* Return the native platform by parsing EGL_PLATFORM.
}
+/**
+ * Perform validity checks on a generic pointer.
+ */
+static EGLBoolean
+_eglPointerIsDereferencable(void *p)
+{
+#ifdef HAVE_MINCORE
+ uintptr_t addr = (uintptr_t) p;
+ unsigned char valid = 0;
+ const long page_size = getpagesize();
+
+ if (p == NULL)
+ return EGL_FALSE;
+
+ /* align addr to page_size */
+ addr &= ~(page_size - 1);
+
+ if (mincore((void *) addr, page_size, &valid) < 0) {
+ _eglLog(_EGL_DEBUG, "mincore failed: %m");
+ return EGL_FALSE;
+ }
+
+ return (valid & 0x01) == 0x01;
+#else
+ return p != NULL;
+#endif
+}
+
+
+/**
+ * Try detecting native platform with the help of native display characteristcs.
+ */
+static _EGLPlatformType
+_eglNativePlatformDetectNativeDisplay(EGLNativeDisplayType nativeDisplay)
+{
+#ifdef HAVE_FBDEV_PLATFORM
+ struct stat buf;
+#endif
+
+ if (nativeDisplay == EGL_DEFAULT_DISPLAY)
+ return _EGL_INVALID_PLATFORM;
+
+#ifdef HAVE_FBDEV_PLATFORM
+ /* fbdev is the only platform that can be a file descriptor. */
+ if (fstat((intptr_t) nativeDisplay, &buf) == 0 && S_ISCHR(buf.st_mode))
+ return _EGL_PLATFORM_FBDEV;
+#endif
+
+ if (_eglPointerIsDereferencable(nativeDisplay)) {
+ void *first_pointer = *(void **) nativeDisplay;
+
+#ifdef HAVE_WAYLAND_PLATFORM
+ /* wl_display is a wl_proxy, which is a wl_object.
+ * wl_object's first element points to the interfacetype. */
+ if (first_pointer == &wl_display_interface)
+ return _EGL_PLATFORM_WAYLAND;
+#endif
+
+#ifdef HAVE_DRM_PLATFORM
+ /* gbm has a pointer to its constructor as first element. */
+ if (first_pointer == gbm_create_device)
+ return _EGL_PLATFORM_DRM;
+#endif
+
+#ifdef HAVE_X11_PLATFORM
+ /* If not matched to any other platform, fallback to x11. */
+ return _EGL_PLATFORM_X11;
+#endif
+ }
+
+ return _EGL_INVALID_PLATFORM;
+}
+
+
/**
* Return the native platform. It is the platform of the EGL native types.
*/
_EGLPlatformType
-_eglGetNativePlatform(void)
+_eglGetNativePlatform(EGLNativeDisplayType nativeDisplay)
{
static _EGLPlatformType native_platform = _EGL_INVALID_PLATFORM;
if (native_platform == _EGL_INVALID_PLATFORM) {
native_platform = _eglGetNativePlatformFromEnv();
- if (native_platform == _EGL_INVALID_PLATFORM)
- native_platform = _EGL_NATIVE_PLATFORM;
+ if (native_platform == _EGL_INVALID_PLATFORM) {
+ native_platform = _eglNativePlatformDetectNativeDisplay(nativeDisplay);
+ if (native_platform == _EGL_INVALID_PLATFORM)
+ native_platform = _EGL_NATIVE_PLATFORM;
+ }
}
return native_platform;