util_memcpy_cpu_to_le32(tmp, ptr, size);
}
-static void si_set_constant_buffer(struct si_context *sctx,
- struct si_buffer_resources *buffers,
- uint slot, struct pipe_constant_buffer *input)
+void si_set_constant_buffer(struct si_context *sctx,
+ struct si_buffer_resources *buffers,
+ uint slot, struct pipe_constant_buffer *input)
{
assert(slot < buffers->desc.num_elements);
pipe_resource_reference(&buffers->buffers[slot], NULL);
unsigned i;
uint32_t *sh_base = sctx->shader_userdata.sh_base;
- if (sctx->gs_shader.cso) {
- /* The VS copy shader needs this for clipping. */
- unsigned vs_base = R_00B130_SPI_SHADER_USER_DATA_VS_0;
- unsigned i = PIPE_SHADER_VERTEX;
-
- si_emit_shader_pointer(sctx, &sctx->const_buffers[i].desc, vs_base, true);
- }
-
if (sctx->rw_buffers.desc.pointer_dirty) {
si_emit_shader_pointer(sctx, &sctx->rw_buffers.desc,
R_00B030_SPI_SHADER_USER_DATA_PS_0, true);
unsigned chan;
unsigned const_chan;
LLVMValueRef base_elt;
- LLVMValueRef ptr = LLVMGetParam(ctx->radeon_bld.main_fn, SI_PARAM_CONST_BUFFERS);
- LLVMValueRef constbuf_index = lp_build_const_int32(base->gallivm, SI_DRIVER_STATE_CONST_BUF);
+ LLVMValueRef ptr = LLVMGetParam(ctx->radeon_bld.main_fn, SI_PARAM_RW_BUFFERS);
+ LLVMValueRef constbuf_index = lp_build_const_int32(base->gallivm,
+ SI_VS_CONST_CLIP_PLANES);
LLVMValueRef const_resource = build_indexed_load_const(ctx, ptr, constbuf_index);
for (reg_index = 0; reg_index < 2; reg_index ++) {
cb.user_buffer = state->ucp;
cb.buffer_offset = 0;
cb.buffer_size = 4*4*8;
- ctx->set_constant_buffer(ctx, PIPE_SHADER_VERTEX, SI_DRIVER_STATE_CONST_BUF, &cb);
+ si_set_constant_buffer(sctx, &sctx->rw_buffers,
+ SI_VS_CONST_CLIP_PLANES, &cb);
pipe_resource_reference(&cb.buffer, NULL);
}
SI_VS_STREAMOUT_BUF2,
SI_VS_STREAMOUT_BUF3,
+ SI_VS_CONST_CLIP_PLANES,
SI_PS_CONST_POLY_STIPPLE,
SI_NUM_RW_BUFFERS,
void si_emit_graphics_shader_userdata(struct si_context *sctx,
struct r600_atom *atom);
void si_emit_compute_shader_userdata(struct si_context *sctx);
+void si_set_constant_buffer(struct si_context *sctx,
+ struct si_buffer_resources *buffers,
+ uint slot, struct pipe_constant_buffer *input);
/* si_state.c */
struct si_shader_selector;