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gallium/hud: fix FPS computation for framerate > 4.2k
author
Marek Olšák
<maraeo@gmail.com>
Thu, 11 Apr 2013 11:16:42 +0000
(13:16 +0200)
committer
Marek Olšák
<maraeo@gmail.com>
Tue, 16 Apr 2013 11:56:47 +0000
(13:56 +0200)
src/gallium/auxiliary/hud/hud_fps.c
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diff --git
a/src/gallium/auxiliary/hud/hud_fps.c
b/src/gallium/auxiliary/hud/hud_fps.c
index 71cdfd04ee7992e07caa9acb7ec03103cd808ef2..80381f54713550f13c07372aead503aae993e010 100644
(file)
--- a/
src/gallium/auxiliary/hud/hud_fps.c
+++ b/
src/gallium/auxiliary/hud/hud_fps.c
@@
-47,7
+47,8
@@
query_fps(struct hud_graph *gr)
if (info->last_time) {
if (info->last_time + gr->pane->period <= now) {
- double fps = info->frames * 1000000 / (double)(now - info->last_time);
+ double fps = (uint64_t)info->frames * 1000000 /
+ (double)(now - info->last_time);
info->frames = 0;
info->last_time = now;