When matching function signatures across multiple linked shaders, we
often want to see if the current shader has _any_ match, but also know
whether or not it was exact. (If not, we may want to keep looking.)
This could be done via the existing mechanisms:
sig = f->exact_matching_signature(params);
if (sig != NULL) {
exact = true;
} else {
sig = f->matching_signature(params);
exact = false;
}
However, this requires walking the list of function signatures twice,
which also means walking each signature's formal parameter lists twice.
This could be rather expensive.
Since matching_signature already internally knows whether a match was
exact or not, we can just return it to get that information for free.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
return signatures.iterator();
}
+ /**
+ * Find a signature that matches a set of actual parameters, taking implicit
+ * conversions into account. Also flags whether the match was exact.
+ */
+ ir_function_signature *matching_signature(const exec_list *actual_param,
+ bool *match_is_exact);
+
/**
* Find a signature that matches a set of actual parameters, taking implicit
* conversions into account.
ir_function_signature *
ir_function::matching_signature(const exec_list *actual_parameters)
+{
+ bool is_exact;
+ return matching_signature(actual_parameters, &is_exact);
+}
+
+ir_function_signature *
+ir_function::matching_signature(const exec_list *actual_parameters,
+ bool *is_exact)
{
ir_function_signature *match = NULL;
bool multiple_inexact_matches = false;
switch (parameter_lists_match(& sig->parameters, actual_parameters)) {
case PARAMETER_LIST_EXACT_MATCH:
+ *is_exact = true;
return sig;
case PARAMETER_LIST_INEXACT_MATCH:
if (match == NULL)
* FINISHME: a "no matching signature" error; it should report that the
* FINISHME: call is ambiguous. But reporting errors from here is hard.
*/
+ *is_exact = false;
+
if (multiple_inexact_matches)
return NULL;