call pipe->set_vertex_buffer() after drawing/unreferencing.
authorBrian <brian.paul@tungstengraphics.com>
Mon, 15 Oct 2007 19:05:15 +0000 (13:05 -0600)
committerBrian <brian.paul@tungstengraphics.com>
Mon, 15 Oct 2007 19:05:15 +0000 (13:05 -0600)
This fixes potential a stale reference to vertex buffers.
Fixes cubemap demo on i915.

src/mesa/state_tracker/st_draw.c

index cc204640eb15d789dbba3ed28947059fb5c9c8b4..640fa8263e89c409c839a2758f3ff503a606a0c8 100644 (file)
@@ -242,6 +242,8 @@ st_draw_vbo(GLcontext *ctx,
    /* unreference buffers (frees wrapped user-space buffer objects) */
    for (attr = 0; attr < vs->num_inputs; attr++) {
       winsys->buffer_reference(winsys, &vbuffer[attr].buffer, NULL);
+      assert(!vbuffer[attr].buffer);
+      pipe->set_vertex_buffer(pipe, attr, &vbuffer[attr]);
    }
 }