} else {
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
}
-
+#if 01
Viewport(0, 0); Point();
Viewport(0, 1); Lines();
Viewport(0, 2); LineStrip();
Viewport(1, 3); TriangleStrip();
Viewport(2, 0); Rect();
+#endif
Viewport(2, 1); PolygonFunc();
+#if 01
Viewport(2, 2); Quads();
Viewport(2, 3); QuadStrip();
-
+#endif
glFlush();
if (doubleBuffer) {
#define PIPE_LOGICOP_OR 14
#define PIPE_LOGICOP_SET 15
+#define PIPE_MASK_R 0x1
+#define PIPE_MASK_G 0x2
+#define PIPE_MASK_B 0x4
+#define PIPE_MASK_A 0x8
+
/**
* Inequality functions. Used for depth test, stencil compare, alpha
* test, shadow compare, etc.
GLuint point_smooth:1;
+ GLuint multisample:1; /* XXX maybe more ms state in future */
+
GLubyte line_stipple_factor; /**< [1..256] actually */
GLushort line_stipple_pattern;
GLfloat line_width;
GLuint logicop_enable:1;
GLuint logicop_func:4; /**< PIPE_LOGICOP_x */
+
+ GLuint colormask:4; /**< bitmask of PIPE_MASK_R/G/B/A */
+ GLuint dither:1;
};
struct pipe_blend_color {
softpipe->quad.polygon_stipple = sp_quad_polygon_stipple_stage(softpipe);
softpipe->quad.shade = sp_quad_shade_stage(softpipe);
softpipe->quad.alpha_test = sp_quad_alpha_test_stage(softpipe);
- softpipe->quad.blend = sp_quad_blend_stage(softpipe);
softpipe->quad.depth_test = sp_quad_depth_test_stage(softpipe);
softpipe->quad.stencil_test = sp_quad_stencil_test_stage(softpipe);
+ softpipe->quad.blend = sp_quad_blend_stage(softpipe);
+ softpipe->quad.colormask = sp_quad_colormask_stage(softpipe);
softpipe->quad.output = sp_quad_output_stage(softpipe);
/*
struct quad_stage *stencil_test;
struct quad_stage *depth_test;
struct quad_stage *blend;
+ struct quad_stage *colormask;
struct quad_stage *output;
struct quad_stage *first; /**< points to one of the above stages */
sp->quad.first = sp->quad.output;
+ if (sp->blend.colormask != 0xf) {
+ sp->quad.colormask->next = sp->quad.first;
+ sp->quad.first = sp->quad.colormask;
+ }
+
if (sp->blend.blend_enable) {
sp->quad.blend->next = sp->quad.first;
sp->quad.first = sp->quad.blend;
struct quad_stage *sp_quad_stencil_test_stage( struct softpipe_context *softpipe );
struct quad_stage *sp_quad_depth_test_stage( struct softpipe_context *softpipe );
struct quad_stage *sp_quad_blend_stage( struct softpipe_context *softpipe );
+struct quad_stage *sp_quad_colormask_stage( struct softpipe_context *softpipe );
struct quad_stage *sp_quad_output_stage( struct softpipe_context *softpipe );
void sp_build_quad_pipeline(struct softpipe_context *sp);
--- /dev/null
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/**
+ * \brief quad colormask stage
+ * \author Brian Paul
+ */
+
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/macros.h"
+#include "pipe/p_defines.h"
+#include "sp_context.h"
+#include "sp_headers.h"
+#include "sp_surface.h"
+#include "sp_quad.h"
+
+
+
+static void
+colormask_quad(struct quad_stage *qs, struct quad_header *quad)
+{
+ struct softpipe_context *softpipe = qs->softpipe;
+ GLfloat dest[4][QUAD_SIZE];
+
+ /* XXX buffer looping */
+
+ struct softpipe_surface *sps
+ = softpipe_surface(softpipe->framebuffer.cbufs[0]);
+
+ sps->read_quad_f_swz(sps, quad->x0, quad->y0, dest);
+
+ /* R */
+ if (!(softpipe->blend.colormask & PIPE_MASK_R))
+ COPY_4FV(quad->outputs.color[0], dest[0]);
+
+ /* G */
+ if (!(softpipe->blend.colormask & PIPE_MASK_G))
+ COPY_4FV(quad->outputs.color[1], dest[1]);
+
+ /* B */
+ if (!(softpipe->blend.colormask & PIPE_MASK_B))
+ COPY_4FV(quad->outputs.color[2], dest[2]);
+
+ /* A */
+ if (!(softpipe->blend.colormask & PIPE_MASK_A))
+ COPY_4FV(quad->outputs.color[3], dest[3]);
+
+ /* pass quad to next stage */
+ qs->next->run(qs->next, quad);
+}
+
+
+
+
+struct quad_stage *sp_quad_colormask_stage( struct softpipe_context *softpipe )
+{
+ struct quad_stage *stage = CALLOC_STRUCT(quad_stage);
+
+ stage->softpipe = softpipe;
+ stage->run = colormask_quad;
+
+ return stage;
+}
pipe/softpipe/sp_quad.c \
pipe/softpipe/sp_quad_alpha_test.c \
pipe/softpipe/sp_quad_blend.c \
+ pipe/softpipe/sp_quad_colormask.c \
pipe/softpipe/sp_quad_depth_test.c \
pipe/softpipe/sp_quad_fs.c \
pipe/softpipe/sp_quad_output.c \
/* no blending / logicop */
}
+ /* Colormask - maybe reverse these bits? */
+ if (st->ctx->Color.ColorMask[0])
+ blend.colormask |= PIPE_MASK_R;
+ if (st->ctx->Color.ColorMask[1])
+ blend.colormask |= PIPE_MASK_G;
+ if (st->ctx->Color.ColorMask[2])
+ blend.colormask |= PIPE_MASK_B;
+ if (st->ctx->Color.ColorMask[3])
+ blend.colormask |= PIPE_MASK_A;
+
+ if (st->ctx->Color.DitherFlag)
+ blend.dither = 1;
+
if (memcmp(&blend, &st->state.blend, sizeof(blend)) != 0) {
/* state has changed */
st->state.blend = blend; /* struct copy */
/* GL stipple factor is in [1,256], remap to [0, 255] here */
setup.line_stipple_factor = ctx->Line.StippleFactor - 1;
+ /* _NEW_MULTISAMPLE */
+ if (ctx->Multisample.Enabled)
+ setup.multisample = 1;
if (memcmp(&setup, &st->state.setup, sizeof(setup)) != 0) {
st->state.setup = setup;
const struct st_tracked_state st_update_setup = {
.dirty = {
.mesa = (_NEW_LIGHT | _NEW_POLYGON | _NEW_LINE |
- _NEW_POINT | _NEW_BUFFERS),
+ _NEW_POINT | _NEW_BUFFERS | _NEW_MULTISAMPLE),
.st = 0,
},
.update = update_setup_state