}
}
+ fs_visitor v32(compiler, log_data, mem_ctx, key, &prog_data->base,
+ NULL, /* Never used in core profile */
+ shader, 32, shader_time_index);
+ if (!fail_msg && v8.max_dispatch_width >= 32 &&
+ simd_required > 16) {
+ /* Try a SIMD32 compile */
+ if (simd_required <= 8)
+ v32.import_uniforms(&v8);
+ else if (simd_required <= 16)
+ v32.import_uniforms(&v16);
+
+ if (!v32.run_cs()) {
+ compiler->shader_perf_log(log_data,
+ "SIMD32 shader failed to compile: %s",
+ v16.fail_msg);
+ if (!cfg) {
+ fail_msg =
+ "Couldn't generate SIMD32 program and not "
+ "enough threads for SIMD16";
+ }
+ } else {
+ cfg = v32.cfg;
+ prog_data->simd_size = 32;
+ }
+ }
+
if (unlikely(cfg == NULL)) {
assert(fail_msg);
if (error_str)