I keep finding the desire to force this path to debug it instead of
cooking up goofy-looking testcases to do so.
{
int i;
+ if (INTEL_DEBUG & DEBUG_GLSL_FORCE)
+ return GL_TRUE;
+
for (i = 0; i < fp->Base.NumInstructions; i++) {
const struct prog_instruction *inst = &fp->Base.Instructions[i];
switch (inst->Opcode) {
{ "sing", DEBUG_SINGLE_THREAD },
{ "thre", DEBUG_SINGLE_THREAD },
{ "wm", DEBUG_WM },
+ { "glsl_force", DEBUG_GLSL_FORCE },
{ "urb", DEBUG_URB },
{ "vs", DEBUG_VS },
{ NULL, 0 }
#define DEBUG_WM 0x800000
#define DEBUG_URB 0x1000000
#define DEBUG_VS 0x2000000
+#define DEBUG_GLSL_FORCE 0x4000000
#define DBG(...) do { \
if (INTEL_DEBUG & FILE_DEBUG_FLAG) \