static bfd_boolean mmo_has_leading_or_trailing_zero_tetra_p (bfd *,
asection *);
-/* Global "const" variables initialized once. Must not depend on
- particular input or caller; put such things into the bfd or elsewhere.
- Look ma, no static per-invocation data! */
-
-static
-char valid_mmo_symbol_character_set[/* A-Z a-z (we assume consecutive
- codes; sorry EBCDIC:ers!). */
- + 'Z' - 'A' + 1 + 'z' - 'a' + 1
- /* Digits. */
- + 10
- /* ':' and '_'. */
- + 1 + 1
- /* Codes higher than 126. */
- + 256 - 126
- /* Ending zero. */
- + 1];
+static const char
+valid_mmo_symbol_character_set[] =
+{
+ 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M',
+ 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
+ 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm',
+ 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z',
+ '0', '1', '2', '3', '4', '5', '6', '7', '8', '9',
+ ':', '_', 126, 127, 128, 129,
+ 130, 131, 132, 133, 134, 135, 136, 137, 138, 139,
+ 140, 141, 142, 143, 144, 145, 146, 147, 148, 149,
+ 150, 151, 152, 153, 154, 155, 156, 157, 158, 159,
+ 160, 161, 162, 163, 164, 165, 166, 167, 168, 169,
+ 170, 171, 172, 173, 174, 175, 176, 177, 178, 179,
+ 180, 181, 182, 183, 184, 185, 186, 187, 188, 189,
+ 190, 191, 192, 193, 194, 195, 196, 197, 198, 199,
+ 200, 201, 202, 203, 204, 205, 206, 207, 208, 209,
+ 210, 211, 212, 213, 214, 215, 216, 217, 218, 219,
+ 220, 221, 222, 223, 224, 225, 226, 227, 228, 229,
+ 230, 231, 232, 233, 234, 235, 236, 237, 238, 239,
+ 240, 241, 242, 243, 244, 245, 246, 247, 248, 249,
+ 250, 251, 252, 253, 254, 255,
+ 0
+};
/* Get section SECNAME or create one if it doesn't exist. When creating
mmo_init (void)
{
static bfd_boolean inited = FALSE;
- int i = 0;
- int j = 0;
- static const char letters[]
- = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789:_";
if (inited)
return;
inited = TRUE;
-
- /* Fill in the set of valid symbol characters. */
- strcpy (valid_mmo_symbol_character_set, letters);
- i = strlen (letters);
-
- for (j = 126; j < 256; j++)
- valid_mmo_symbol_character_set[i++] = j;
}
/* Check whether an existing file is an mmo file. */