* get the minimum and maximum of their index buffer so we know what range
* to upload.
*/
- if (!vbo_all_varyings_in_vbos(arrays) && !index_bounds_valid)
+ if (!vbo_all_varyings_in_vbos(arrays) && !index_bounds_valid) {
+ perf_debug("Scanning index buffer to compute index buffer bounds. "
+ "Use glDrawRangeElements() to avoid this.\n");
vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index, nr_prims);
+ }
/* Do GL_SELECT and GL_FEEDBACK rendering using swrast, even though it
* won't support all the extensions we support.