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Double amount of memory allocated for generated shader code.
author
Michel Dänzer
<michel@tungstengraphics.com>
Wed, 3 Oct 2007 18:35:19 +0000
(20:35 +0200)
committer
Michel Dänzer
<michel@tungstengraphics.com>
Wed, 3 Oct 2007 18:35:19 +0000
(20:35 +0200)
The code generated for the glxgears vertex shader didn't fit, causing a crash.
src/mesa/x86/rtasm/x86sse.c
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diff --git
a/src/mesa/x86/rtasm/x86sse.c
b/src/mesa/x86/rtasm/x86sse.c
index f9a9352e4688cb9d8e6c430a4425775f882f8e75..56c211eee062de9d7b3cb863077b1cbe864a7db8 100644
(file)
--- a/
src/mesa/x86/rtasm/x86sse.c
+++ b/
src/mesa/x86/rtasm/x86sse.c
@@
-1125,7
+1125,7
@@
struct x86_reg x86_fn_arg( struct x86_function *p,
void x86_init_func( struct x86_function *p )
{
- x86_init_func_size(p,
1024
);
+ x86_init_func_size(p,
2048
);
}
void x86_init_func_size( struct x86_function *p, unsigned code_size )