struct dri2_context *pcp = (struct dri2_context *) context;
struct dri2_screen *psc = (struct dri2_screen *) pcp->base.psc;
struct dri2_drawable *pdraw, *pread;
+ struct dri2_display *pdp;
pdraw = (struct dri2_drawable *) driFetchDrawable(context, draw);
pread = (struct dri2_drawable *) driFetchDrawable(context, read);
if (pdraw == NULL || pread == NULL)
return GLXBadDrawable;
- if ((*psc->core->bindContext) (pcp->driContext,
- pdraw->driDrawable, pread->driDrawable))
- return Success;
+ if (!(*psc->core->bindContext) (pcp->driContext,
+ pdraw->driDrawable, pread->driDrawable))
+ return GLXBadContext;
+
+ /* If the server doesn't send invalidate events, we may miss a
+ * resize before the rendering starts. Invalidate the buffers now
+ * so the driver will recheck before rendering starts. */
+ pdp = (struct dri2_display *) psc->base.display;
+ if (!pdp->invalidateAvailable) {
+ dri2InvalidateBuffers(psc->base.dpy, pdraw->base.xDrawable);
+ if (pread != pdraw)
+ dri2InvalidateBuffers(psc->base.dpy, pread->base.xDrawable);
+ }
- return GLXBadContext;
+ return Success;
}
static void