Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
nir_lower_io(nir, nir_var_shader_out, type_size_scalar);
}
-static int
-type_size_scalar_bytes(const struct glsl_type *type)
-{
- return type_size_scalar(type) * 4;
-}
-
-static int
-type_size_vec4_bytes(const struct glsl_type *type)
-{
- return type_size_vec4(type) * 16;
-}
-
static void
brw_nir_lower_uniforms(nir_shader *nir, bool is_scalar)
{
#include "brw_context.h"
#include "brw_reg.h"
+#include "brw_shader.h"
#include "compiler/nir/nir.h"
#ifdef __cplusplus
extern "C" {
#endif
+static inline int
+type_size_scalar_bytes(const struct glsl_type *type)
+{
+ return type_size_scalar(type) * 4;
+}
+
+static inline int
+type_size_vec4_bytes(const struct glsl_type *type)
+{
+ return type_size_vec4(type) * 16;
+}
+
/* Flags set in the instr->pass_flags field by i965 analysis passes */
enum {
BRW_NIR_NON_BOOLEAN = 0x0,