intel: More reverting of the sw fallback for depth texture border color.
authorEric Anholt <eric@anholt.net>
Sat, 25 Sep 2010 01:19:08 +0000 (18:19 -0700)
committerEric Anholt <eric@anholt.net>
Sat, 25 Sep 2010 01:19:08 +0000 (18:19 -0700)
The rest was done with 9aec1288eeae8e87adc9a99f377be536892941b2

src/mesa/drivers/dri/intel/intel_tex_image.c

index 4732efd7d793ba29ba69b0f6cd1a3c11cc4bbc7b..03aba58e1072e74d0b506e8a0a74db6dec847ffc 100644 (file)
@@ -73,10 +73,7 @@ guess_and_alloc_mipmap_tree(struct intel_context *intel,
 
    DBG("%s\n", __FUNCTION__);
 
-   if (intelImage->base.Border ||
-       ((intelImage->base._BaseFormat == GL_DEPTH_COMPONENT) && 
-        ((intelObj->base.WrapS == GL_CLAMP_TO_BORDER) ||
-         (intelObj->base.WrapT == GL_CLAMP_TO_BORDER))))
+   if (intelImage->base.Border)
       return;
 
    if (intelImage->level > intelObj->base.BaseLevel &&