GLuint brw_fmt = brw_format_for_mesa_format(mesa_format);
/**
- * On Gen9+, it is possible to process these formats using the LDR
- * Profile or the Full Profile mode of the hardware. Because, it isn't
+ * It is possible to process these formats using the LDR Profile
+ * or the Full Profile mode of the hardware. Because, it isn't
* possible to determine if an HDR or LDR texture is being rendered, we
* can't determine which mode to enable in the hardware. Therefore, to
* handle all cases, always default to Full profile unless we are
* processing sRGBs, which are incompatible with this mode.
*/
- if (brw->gen >= 9)
+ if (ctx->Extensions.KHR_texture_compression_astc_hdr)
brw_fmt |= GEN9_SURFACE_ASTC_HDR_FORMAT_BIT;
return brw_fmt;