info->indirect_files_read |= (1 << src->Register.File);
}
- /* MSAA samplers */
+ /* Texture samplers */
if (src->Register.File == TGSI_FILE_SAMPLER) {
+ const unsigned index = src->Register.Index;
+ const unsigned target = fullinst->Texture.Texture;
+
assert(fullinst->Instruction.Texture);
- assert(src->Register.Index < Elements(info->is_msaa_sampler));
+ assert(index < Elements(info->is_msaa_sampler));
+ assert(index < PIPE_MAX_SAMPLERS);
+ assert(target < TGSI_TEXTURE_UNKNOWN);
+
+ if (tgsi_get_opcode_info(fullinst->Instruction.Opcode)->is_tex) {
+ /* for texture instructions, check that the texture instruction
+ * target matches the previous sampler view declaration (if there
+ * was one.)
+ */
+ if (info->sampler_targets[index] == TGSI_TEXTURE_UNKNOWN) {
+ /* probably no sampler view declaration */
+ info->sampler_targets[index] = target;
+ } else {
+ /* Make sure the texture instruction's sampler/target info
+ * agrees with the sampler view declaration.
+ */
+ assert(info->sampler_targets[index] == target);
+ }
+ }
+ /* MSAA samplers */
if (fullinst->Instruction.Texture &&
(fullinst->Texture.Texture == TGSI_TEXTURE_2D_MSAA ||
fullinst->Texture.Texture == TGSI_TEXTURE_2D_ARRAY_MSAA)) {
}
} else if (file == TGSI_FILE_SAMPLER) {
info->samplers_declared |= 1 << reg;
+ } else if (file == TGSI_FILE_SAMPLER_VIEW) {
+ unsigned target = fulldecl->SamplerView.Resource;
+ assert(target < TGSI_TEXTURE_UNKNOWN);
+ if (info->sampler_targets[reg] == TGSI_TEXTURE_UNKNOWN) {
+ /* Save sampler target for this sampler index */
+ info->sampler_targets[reg] = target;
+ } else {
+ /* if previously declared, make sure targets agree */
+ assert(info->sampler_targets[reg] == target);
+ }
} else if (file == TGSI_FILE_IMAGE) {
if (fulldecl->Image.Resource == TGSI_TEXTURE_BUFFER)
info->images_buffers |= 1 << reg;
for (i = 0; i < Elements(info->const_file_max); i++)
info->const_file_max[i] = -1;
info->properties[TGSI_PROPERTY_GS_INVOCATIONS] = 1;
+ for (i = 0; i < Elements(info->sampler_targets); i++)
+ info->sampler_targets[i] = TGSI_TEXTURE_UNKNOWN;
/**
** Setup to begin parsing input shader