--- /dev/null
+<?xml version="1.0"?>
+<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
+
+<!-- Note: no GLX protocol info yet. -->
+
+<OpenGLAPI>
+
+<category name="GL_ARB_pipeline_statistics_query" number="171">
+
+ <enum name="VERTICES_SUBMITTED_ARB" value="0x82EE"/>
+ <enum name="PRIMITIVES_SUBMITTED_ARB" value="0x82EF"/>
+ <enum name="VERTEX_SHADER_INVOCATIONS_ARB" value="0x82F0"/>
+ <enum name="TESS_CONTROL_SHADER_PATCHES_ARB" value="0x82F1"/>
+ <enum name="TESS_EVALUATION_SHADER_INVOCATIONS_ARB" value="0x82F2"/>
+ <!-- <enum name="GEOMETRY_SHADER_INVOCATIONS" value="0x887F"/> -->
+ <enum name="GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB" value="0x82F3"/>
+ <enum name="FRAGMENT_SHADER_INVOCATIONS_ARB" value="0x82F4"/>
+ <enum name="COMPUTE_SHADER_INVOCATIONS_ARB" value="0x82F5"/>
+ <enum name="CLIPPING_INPUT_PRIMITIVES_ARB" value="0x82F6"/>
+ <enum name="CLIPPING_OUTPUT_PRIMITIVES_ARB" value="0x82F7"/>
+
+</category>
+
+</OpenGLAPI>
{ "GL_ARB_multitexture", o(dummy_true), GLL, 1998 },
{ "GL_ARB_occlusion_query2", o(ARB_occlusion_query2), GL, 2003 },
{ "GL_ARB_occlusion_query", o(ARB_occlusion_query), GLL, 2001 },
+ { "GL_ARB_pipeline_statistics_query", o(ARB_pipeline_statistics_query), GL, 2014 },
{ "GL_ARB_pixel_buffer_object", o(EXT_pixel_buffer_object), GL, 2004 },
{ "GL_ARB_point_parameters", o(EXT_point_parameters), GLL, 1997 },
{ "GL_ARB_point_sprite", o(ARB_point_sprite), GL, 2003 },
/** GL_ARB_timer_query */
struct gl_query_object *TimeElapsed;
+ /** GL_ARB_pipeline_statistics_query */
+ struct gl_query_object *pipeline_stats[MAX_PIPELINE_STATISTICS];
+
GLenum CondRenderMode;
};
GLuint Timestamp;
GLuint PrimitivesGenerated;
GLuint PrimitivesWritten;
+ GLuint VerticesSubmitted;
+ GLuint PrimitivesSubmitted;
+ GLuint VsInvocations;
+ GLuint TessPatches;
+ GLuint TessInvocations;
+ GLuint GsInvocations;
+ GLuint GsPrimitives;
+ GLuint FsInvocations;
+ GLuint ComputeInvocations;
+ GLuint ClInPrimitives;
+ GLuint ClOutPrimitives;
} QueryCounterBits;
GLuint MaxDrawBuffers; /**< GL_ARB_draw_buffers */
GLboolean ARB_map_buffer_range;
GLboolean ARB_occlusion_query;
GLboolean ARB_occlusion_query2;
+ GLboolean ARB_pipeline_statistics_query;
GLboolean ARB_point_sprite;
GLboolean ARB_sample_shading;
GLboolean ARB_seamless_cube_map;
driver->CheckQuery = _mesa_check_query;
}
+static struct gl_query_object **
+get_pipe_stats_binding_point(struct gl_context *ctx,
+ GLenum target)
+{
+ if (!_mesa_is_desktop_gl(ctx) ||
+ !ctx->Extensions.ARB_pipeline_statistics_query)
+ return NULL;
+
+ const int which = target - GL_VERTICES_SUBMITTED_ARB;
+ assert(which < MAX_PIPELINE_STATISTICS);
+ return &ctx->Query.pipeline_stats[which];
+}
/**
* Return pointer to the query object binding point for the given target and
return &ctx->Query.PrimitivesWritten[index];
else
return NULL;
+
+ case GL_VERTICES_SUBMITTED_ARB:
+ case GL_PRIMITIVES_SUBMITTED_ARB:
+ case GL_VERTEX_SHADER_INVOCATIONS_ARB:
+ case GL_FRAGMENT_SHADER_INVOCATIONS_ARB:
+ case GL_CLIPPING_INPUT_PRIMITIVES_ARB:
+ case GL_CLIPPING_OUTPUT_PRIMITIVES_ARB:
+ return get_pipe_stats_binding_point(ctx, target);
+
+ case GL_GEOMETRY_SHADER_INVOCATIONS:
+ /* GL_GEOMETRY_SHADER_INVOCATIONS is defined in a non-sequential order */
+ target = GL_VERTICES_SUBMITTED_ARB + MAX_PIPELINE_STATISTICS - 1;
+ /* fallthrough */
+ case GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB:
+ if (_mesa_has_geometry_shaders(ctx))
+ return get_pipe_stats_binding_point(ctx, target);
+ else
+ return NULL;
+
+ case GL_TESS_CONTROL_SHADER_PATCHES_ARB:
+ case GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB:
+ if (ctx->Extensions.ARB_tessellation_shader)
+ return get_pipe_stats_binding_point(ctx, target);
+ else
+ return NULL;
+
+ case GL_COMPUTE_SHADER_INVOCATIONS_ARB:
+ if (_mesa_has_compute_shaders(ctx))
+ return get_pipe_stats_binding_point(ctx, target);
+ else
+ return NULL;
+
default:
return NULL;
}
case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
*params = ctx->Const.QueryCounterBits.PrimitivesWritten;
break;
+ case GL_VERTICES_SUBMITTED_ARB:
+ *params = ctx->Const.QueryCounterBits.VerticesSubmitted;
+ break;
+ case GL_PRIMITIVES_SUBMITTED_ARB:
+ *params = ctx->Const.QueryCounterBits.PrimitivesSubmitted;
+ break;
+ case GL_VERTEX_SHADER_INVOCATIONS_ARB:
+ *params = ctx->Const.QueryCounterBits.VsInvocations;
+ break;
+ case GL_TESS_CONTROL_SHADER_PATCHES_ARB:
+ *params = ctx->Const.QueryCounterBits.TessPatches;
+ break;
+ case GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB:
+ *params = ctx->Const.QueryCounterBits.TessInvocations;
+ break;
+ case GL_GEOMETRY_SHADER_INVOCATIONS:
+ *params = ctx->Const.QueryCounterBits.GsInvocations;
+ break;
+ case GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB:
+ *params = ctx->Const.QueryCounterBits.GsPrimitives;
+ break;
+ case GL_FRAGMENT_SHADER_INVOCATIONS_ARB:
+ *params = ctx->Const.QueryCounterBits.FsInvocations;
+ break;
+ case GL_COMPUTE_SHADER_INVOCATIONS_ARB:
+ *params = ctx->Const.QueryCounterBits.ComputeInvocations;
+ break;
+ case GL_CLIPPING_INPUT_PRIMITIVES_ARB:
+ *params = ctx->Const.QueryCounterBits.ClInPrimitives;
+ break;
+ case GL_CLIPPING_OUTPUT_PRIMITIVES_ARB:
+ *params = ctx->Const.QueryCounterBits.ClOutPrimitives;
+ break;
default:
_mesa_problem(ctx,
"Unknown target in glGetQueryIndexediv(target = %s)",
ctx->Const.QueryCounterBits.Timestamp = 64;
ctx->Const.QueryCounterBits.PrimitivesGenerated = 64;
ctx->Const.QueryCounterBits.PrimitivesWritten = 64;
+
+ ctx->Const.QueryCounterBits.VerticesSubmitted = 64;
+ ctx->Const.QueryCounterBits.PrimitivesSubmitted = 64;
+ ctx->Const.QueryCounterBits.VsInvocations = 64;
+ ctx->Const.QueryCounterBits.TessPatches = 64;
+ ctx->Const.QueryCounterBits.TessInvocations = 64;
+ ctx->Const.QueryCounterBits.GsInvocations = 64;
+ ctx->Const.QueryCounterBits.GsPrimitives = 64;
+ ctx->Const.QueryCounterBits.FsInvocations = 64;
+ ctx->Const.QueryCounterBits.ComputeInvocations = 64;
+ ctx->Const.QueryCounterBits.ClInPrimitives = 64;
+ ctx->Const.QueryCounterBits.ClOutPrimitives = 64;
}