#include "main/errors.h"
#include "util/debug.h"
-static void
-shader_debug_log_mesa(void *data, const char *fmt, ...)
-{
- struct brw_context *brw = (struct brw_context *)data;
- va_list args;
-
- va_start(args, fmt);
- GLuint msg_id = 0;
- _mesa_gl_vdebug(&brw->ctx, &msg_id,
- MESA_DEBUG_SOURCE_SHADER_COMPILER,
- MESA_DEBUG_TYPE_OTHER,
- MESA_DEBUG_SEVERITY_NOTIFICATION, fmt, args);
- va_end(args);
-}
-
-static void
-shader_perf_log_mesa(void *data, const char *fmt, ...)
-{
- struct brw_context *brw = (struct brw_context *)data;
-
- va_list args;
- va_start(args, fmt);
-
- if (unlikely(INTEL_DEBUG & DEBUG_PERF)) {
- va_list args_copy;
- va_copy(args_copy, args);
- vfprintf(stderr, fmt, args_copy);
- va_end(args_copy);
- }
-
- if (brw->perf_debug) {
- GLuint msg_id = 0;
- _mesa_gl_vdebug(&brw->ctx, &msg_id,
- MESA_DEBUG_SOURCE_SHADER_COMPILER,
- MESA_DEBUG_TYPE_PERFORMANCE,
- MESA_DEBUG_SEVERITY_MEDIUM, fmt, args);
- }
- va_end(args);
-}
-
#define COMMON_OPTIONS \
.lower_sub = true, \
.lower_fdiv = true, \
struct brw_compiler *compiler = rzalloc(mem_ctx, struct brw_compiler);
compiler->devinfo = devinfo;
- compiler->shader_debug_log = shader_debug_log_mesa;
- compiler->shader_perf_log = shader_perf_log_mesa;
brw_fs_alloc_reg_sets(compiler);
brw_vec4_alloc_reg_set(compiler);
#define I915_PARAM_HAS_RESOURCE_STREAMER 36
#endif
+static void
+shader_debug_log_mesa(void *data, const char *fmt, ...)
+{
+ struct brw_context *brw = (struct brw_context *)data;
+ va_list args;
+
+ va_start(args, fmt);
+ GLuint msg_id = 0;
+ _mesa_gl_vdebug(&brw->ctx, &msg_id,
+ MESA_DEBUG_SOURCE_SHADER_COMPILER,
+ MESA_DEBUG_TYPE_OTHER,
+ MESA_DEBUG_SEVERITY_NOTIFICATION, fmt, args);
+ va_end(args);
+}
+
+static void
+shader_perf_log_mesa(void *data, const char *fmt, ...)
+{
+ struct brw_context *brw = (struct brw_context *)data;
+
+ va_list args;
+ va_start(args, fmt);
+
+ if (unlikely(INTEL_DEBUG & DEBUG_PERF)) {
+ va_list args_copy;
+ va_copy(args_copy, args);
+ vfprintf(stderr, fmt, args_copy);
+ va_end(args_copy);
+ }
+
+ if (brw->perf_debug) {
+ GLuint msg_id = 0;
+ _mesa_gl_vdebug(&brw->ctx, &msg_id,
+ MESA_DEBUG_SOURCE_SHADER_COMPILER,
+ MESA_DEBUG_TYPE_PERFORMANCE,
+ MESA_DEBUG_SEVERITY_MEDIUM, fmt, args);
+ }
+ va_end(args);
+}
+
/**
* This is the driver specific part of the createNewScreen entry point.
* Called when using DRI2.
intelScreen->compiler = brw_compiler_create(intelScreen,
intelScreen->devinfo);
+ intelScreen->compiler->shader_debug_log = shader_debug_log_mesa;
+ intelScreen->compiler->shader_perf_log = shader_perf_log_mesa;
intelScreen->program_id = 1;
if (intelScreen->devinfo->has_resource_streamer) {