st/mesa: if a fence isn't returned, assume it's signalled
authorMarek Olšák <marek.olsak@amd.com>
Sat, 27 Jun 2015 11:57:06 +0000 (13:57 +0200)
committerMarek Olšák <marek.olsak@amd.com>
Sun, 5 Jul 2015 13:08:59 +0000 (15:08 +0200)
The reason might be that no commands have been submitted before the flush
and the GPU is idle.

src/mesa/state_tracker/st_cb_syncobj.c

index d23c93d98d8b854f664445066a3626aee6d2c684..ec2687fba53010178de36be7a8f96e818c7e42f5 100644 (file)
@@ -81,7 +81,13 @@ static void st_check_sync(struct gl_context *ctx, struct gl_sync_object *obj)
    struct pipe_screen *screen = st_context(ctx)->pipe->screen;
    struct st_sync_object *so = (struct st_sync_object*)obj;
 
-   if (so->fence && screen->fence_finish(screen, so->fence, 0)) {
+   /* If the fence doesn't exist, assume it's signalled. */
+   if (!so->fence) {
+      so->b.StatusFlag = GL_TRUE;
+      return;
+   }
+
+   if (screen->fence_finish(screen, so->fence, 0)) {
       screen->fence_reference(screen, &so->fence, NULL);
       so->b.StatusFlag = GL_TRUE;
    }
@@ -94,6 +100,12 @@ static void st_client_wait_sync(struct gl_context *ctx,
    struct pipe_screen *screen = st_context(ctx)->pipe->screen;
    struct st_sync_object *so = (struct st_sync_object*)obj;
 
+   /* If the fence doesn't exist, assume it's signalled. */
+   if (!so->fence) {
+      so->b.StatusFlag = GL_TRUE;
+      return;
+   }
+
    /* We don't care about GL_SYNC_FLUSH_COMMANDS_BIT, because flush is
     * already called when creating a fence. */