void vbo_use_buffer_objects(struct gl_context *ctx);
+void vbo_always_unmap_buffers(struct gl_context *ctx);
void vbo_set_draw_func(struct gl_context *ctx, vbo_draw_func func);
const struct gl_client_array *inputs[VERT_ATTRIB_MAX];
} array;
+ /* Which flags to set in vbo_exec_BeginVertices() */
+ GLbitfield begin_vertices_flags;
+
#ifdef DEBUG
GLint flush_call_depth;
#endif
}
+/**
+ * If this function is called, all VBO buffers will be unmapped when
+ * we flush.
+ * Otherwise, if a simple command like glColor3f() is called and we flush,
+ * the current VBO may be left mapped.
+ */
+void
+vbo_always_unmap_buffers(struct gl_context *ctx)
+{
+ struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
+ exec->begin_vertices_flags |= FLUSH_STORED_VERTICES;
+}
+
void vbo_exec_vtx_init( struct vbo_exec_context *exec )
{
}
exec->vtx.vertex_size = 0;
+
+ exec->begin_vertices_flags = FLUSH_UPDATE_CURRENT;
}
vbo_exec_vtx_map( exec );
assert((ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) == 0);
- ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT;
+ assert(exec->begin_vertices_flags);
+
+ ctx->Driver.NeedFlush |= exec->begin_vertices_flags;
}