#include <GL/glut.h>
-#define CI_OFFSET_1 16
-#define CI_OFFSET_2 32
+static GLenum doubleBuffer;
+static GLfloat Xpos = 0, Ypos = 0;
-GLenum doubleBuffer;
-
static void Init(void)
{
fprintf(stderr, "GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
-
- glClearColor(0.0, 0.0, 1.0, 0.0);
+ glClearColor(0.0, 0.0, 1.0, 0.0);
}
static void Reshape(int width, int height)
{
-
glViewport(0, 0, (GLint)width, (GLint)height);
-
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
static void Key(unsigned char key, int x, int y)
{
-
switch (key) {
case 27:
exit(1);
default:
return;
}
-
glutPostRedisplay();
}
+static void
+SpecialKey(int key, int x, int y)
+{
+ const GLfloat step = 0.25;
+ (void) x;
+ (void) y;
+ switch (key) {
+ case GLUT_KEY_UP:
+ Ypos += step;
+ break;
+ case GLUT_KEY_DOWN:
+ Ypos -= step;
+ break;
+ case GLUT_KEY_LEFT:
+ Xpos -= step;
+ break;
+ case GLUT_KEY_RIGHT:
+ Xpos += step;
+ break;
+ }
+ glutPostRedisplay();
+}
+
static void Draw(void)
{
glClear(GL_COLOR_BUFFER_BIT);
+ glPushMatrix();
+ glTranslatef(Xpos, Ypos, 0);
+
glBegin(GL_TRIANGLES);
glColor3f(0,0,.7);
glVertex3f( 0.9, -0.9, -30.0);
glVertex3f(-1.9, 0.0, -30.0);
glEnd();
+ glPopMatrix();
+
glFlush();
if (doubleBuffer) {
glutSwapBuffers();
}
-
}
static GLenum Args(int argc, char **argv)
glutReshapeFunc(Reshape);
glutKeyboardFunc(Key);
+ glutSpecialFunc(SpecialKey);
glutDisplayFunc(Draw);
glutMainLoop();
- return 0;
+ return 0;
}