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glsl: call ir_lower_jumps according to compiler options
author
Luca Barbieri
<luca@luca-barbieri.com>
Tue, 7 Sep 2010 00:15:26 +0000
(
02:15
+0200)
committer
Ian Romanick
<ian.d.romanick@intel.com>
Mon, 13 Sep 2010 20:03:09 +0000
(13:03 -0700)
src/mesa/program/ir_to_mesa.cpp
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diff --git
a/src/mesa/program/ir_to_mesa.cpp
b/src/mesa/program/ir_to_mesa.cpp
index 6e7deae43312f3a72e7b55f0adcfe9cee95b4299..6d67da495d2b4e3d7f809e58aed4d3fee442c754 100644
(file)
--- a/
src/mesa/program/ir_to_mesa.cpp
+++ b/
src/mesa/program/ir_to_mesa.cpp
@@
-2729,6
+2729,8
@@
_mesa_ir_link_shader(GLcontext *ctx, struct gl_shader_program *prog)
do_div_to_mul_rcp(ir);
do_explog_to_explog2(ir);
+ progress = do_lower_jumps(ir, true, true, options->EmitNoMainReturn, options->EmitNoCont, options->EmitNoLoops) || progress;
+
progress = do_common_optimization(ir, true, options->MaxUnrollIterations) || progress;
if (options->EmitNoIfs)