8 + GFX9_SGPR_2ND_SAMPLERS_AND_IMAGES);
 #endif
 
-       unsigned vgpr = 8 + GFX9_GS_NUM_USER_SGPR;
+       unsigned vgpr;
+       if (ctx->type == PIPE_SHADER_VERTEX)
+               vgpr = 8 + GFX9_VSGS_NUM_USER_SGPR;
+       else
+               vgpr = 8 + GFX9_TESGS_NUM_USER_SGPR;
+
        for (unsigned i = 0; i < 5; i++) {
                unsigned param = ctx->param_gs_vtx01_offset + i;
                ret = si_insert_input_ret_float(ctx, ret, param, vgpr++);
                if (ctx->type == PIPE_SHADER_VERTEX) {
                        declare_vs_specific_input_sgprs(ctx, &fninfo);
                } else {
-                       /* TESS_EVAL (and also GEOMETRY):
-                        * Declare as many input SGPRs as the VS has. */
                        ctx->param_tcs_offchip_layout = add_arg(&fninfo, ARG_SGPR, ctx->i32);
                        ctx->param_tes_offchip_addr = add_arg(&fninfo, ARG_SGPR, ctx->i32);
-                       add_arg(&fninfo, ARG_SGPR, ctx->i32); /* unused */
-                       ctx->param_vs_state_bits = add_arg(&fninfo, ARG_SGPR, ctx->i32); /* unused */
+                       if (!HAVE_32BIT_POINTERS) {
+                               /* Declare as many input SGPRs as the VS has. */
+                               add_arg(&fninfo, ARG_SGPR, ctx->i32); /* unused */
+                               ctx->param_vs_state_bits = add_arg(&fninfo, ARG_SGPR, ctx->i32); /* unused */
+                       }
                }
 
                if (!HAVE_32BIT_POINTERS) {
 
                if (ctx->type == PIPE_SHADER_VERTEX ||
                    ctx->type == PIPE_SHADER_TESS_EVAL) {
+                       unsigned num_user_sgprs;
+
+                       if (ctx->type == PIPE_SHADER_VERTEX)
+                               num_user_sgprs = GFX9_VSGS_NUM_USER_SGPR;
+                       else
+                               num_user_sgprs = GFX9_TESGS_NUM_USER_SGPR;
+
                        /* ES return values are inputs to GS. */
-                       for (i = 0; i < 8 + GFX9_GS_NUM_USER_SGPR; i++)
+                       for (i = 0; i < 8 + num_user_sgprs; i++)
                                returns[num_returns++] = ctx->i32; /* SGPRs */
                        for (i = 0; i < 5; i++)
                                returns[num_returns++] = ctx->f32; /* VGPRs */
        si_init_function_info(&fninfo);
 
        if (ctx->screen->info.chip_class >= GFX9) {
-               num_sgprs = 8 + GFX9_GS_NUM_USER_SGPR;
+               if (key->gs_prolog.states.gfx9_prev_is_vs)
+                       num_sgprs = 8 + GFX9_VSGS_NUM_USER_SGPR;
+               else
+                       num_sgprs = 8 + GFX9_TESGS_NUM_USER_SGPR;
                num_vgprs = 5; /* ES inputs are not needed by GS */
        } else {
                num_sgprs = GFX6_GS_NUM_USER_SGPR + 2;
 
 
        /* GS limits */
        GFX6_GS_NUM_USER_SGPR = SI_NUM_RESOURCE_SGPRS,
-       GFX9_GS_NUM_USER_SGPR = GFX9_MERGED_NUM_USER_SGPR,
+#if HAVE_32BIT_POINTERS
+       GFX9_VSGS_NUM_USER_SGPR = SI_VS_NUM_USER_SGPR,
+       GFX9_TESGS_NUM_USER_SGPR = SI_TES_NUM_USER_SGPR,
+#else
+       GFX9_VSGS_NUM_USER_SGPR = GFX9_MERGED_NUM_USER_SGPR,
+       GFX9_TESGS_NUM_USER_SGPR = GFX9_MERGED_NUM_USER_SGPR,
+#endif
        SI_GSCOPY_NUM_USER_SGPR = SI_SGPR_RW_BUFFERS + (HAVE_32BIT_POINTERS ? 1 : 2),
 
        /* PS only */
 
 struct si_gs_prolog_bits {
        unsigned        tri_strip_adj_fix:1;
+       unsigned        gfx9_prev_is_vs:1;
 };
 
 /* Common PS bits between the shader key and the prolog key. */
 
 
                unsigned num_user_sgprs;
                if (es_type == PIPE_SHADER_VERTEX)
-                       num_user_sgprs = si_get_num_vs_user_sgprs(GFX9_GS_NUM_USER_SGPR);
+                       num_user_sgprs = si_get_num_vs_user_sgprs(GFX9_VSGS_NUM_USER_SGPR);
                else
-                       num_user_sgprs = GFX9_GS_NUM_USER_SGPR;
+                       num_user_sgprs = GFX9_TESGS_NUM_USER_SGPR;
 
                gfx9_get_gs_info(shader->key.part.gs.es, sel, &gs_info);
 
                                si_shader_selector_key_vs(sctx, sctx->vs_shader.cso,
                                                          key, &key->part.gs.vs_prolog);
                                key->part.gs.es = sctx->vs_shader.cso;
+                               key->part.gs.prolog.gfx9_prev_is_vs = 1;
                        }
 
                        /* Merged ES-GS can have unbalanced wave usage.