i965/vec4: Always split uniforms in array_access_to_pull_constants
authorJason Ekstrand <jason.ekstrand@intel.com>
Tue, 19 Apr 2016 01:57:07 +0000 (18:57 -0700)
committerJason Ekstrand <jason.ekstrand@intel.com>
Wed, 20 Apr 2016 16:15:01 +0000 (09:15 -0700)
Normally, we split uniforms at the end but in Vulkan, we bail because we
don't want pull constants.  However, we still need them split because
pack_uniforms relies on it.

I really don't like this patch not because it doesn't work (it does) but
because now that we're using MOV_INDIRECT, uniform numbers and sizes don't
really matter anymore.  In the FS backend, uniform splitting and packing is
handled all at once (actual re-assignment of locations happens later) and
we really should do it that way in vec4 eventually as well.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94998
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95001

src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp

index 4b12a72910e1df2b70c92044fbdb14fbb1c2735d..507f2ee73cf53cd8b9c1ddc9359db44bf250b1c0 100644 (file)
@@ -1632,8 +1632,10 @@ vec4_visitor::move_uniform_array_access_to_pull_constants()
    /* The vulkan dirver doesn't support pull constants other than UBOs so
     * everything has to be pushed regardless.
     */
-   if (stage_prog_data->pull_param == NULL)
+   if (stage_prog_data->pull_param == NULL) {
+      split_uniform_registers();
       return;
+   }
 
    int pull_constant_loc[this->uniforms];
    memset(pull_constant_loc, -1, sizeof(pull_constant_loc));