progs/gallium: Add trivial gallium demos
authorJakob Bornecrantz <wallbraker@gmail.com>
Thu, 25 Mar 2010 19:53:33 +0000 (20:53 +0100)
committerJakob Bornecrantz <wallbraker@gmail.com>
Fri, 26 Mar 2010 00:36:45 +0000 (01:36 +0100)
progs/gallium/trivial/.gitignore [new file with mode: 0644]
progs/gallium/trivial/Makefile [new file with mode: 0644]
progs/gallium/trivial/quad-tex.c [new file with mode: 0644]
progs/gallium/trivial/tri.c [new file with mode: 0644]

diff --git a/progs/gallium/trivial/.gitignore b/progs/gallium/trivial/.gitignore
new file mode 100644 (file)
index 0000000..af6cded
--- /dev/null
@@ -0,0 +1,3 @@
+tri
+quad-tex
+result.bmp
diff --git a/progs/gallium/trivial/Makefile b/progs/gallium/trivial/Makefile
new file mode 100644 (file)
index 0000000..2b8af1a
--- /dev/null
@@ -0,0 +1,44 @@
+# progs/gallium/simple/Makefile
+
+TOP = ../../..
+include $(TOP)/configs/current
+
+INCLUDES = \
+       -I. \
+       -I$(TOP)/src/gallium/include \
+       -I$(TOP)/src/gallium/auxiliary \
+       -I$(TOP)/src/gallium/drivers \
+       -I$(TOP)/src/gallium/winsys \
+       $(PROG_INCLUDES)
+
+LINKS = \
+       $(TOP)/src/gallium/drivers/trace/libtrace.a \
+       $(TOP)/src/gallium/winsys/sw/null/libws_null.a \
+       $(TOP)/src/gallium/drivers/softpipe/libsoftpipe.a \
+       $(GALLIUM_AUXILIARIES) \
+       $(PROG_LINKS)
+
+SOURCES = \
+       tri.c \
+       quad-tex.c
+
+OBJECTS = $(SOURCES:.c=.o)
+
+PROGS = $(OBJECTS:.o=)
+
+##### TARGETS #####
+
+default: $(PROGS)
+
+clean:
+       -rm -f $(PROGS)
+       -rm -f *.o
+       -rm -f result.bmp
+
+##### RULES #####
+
+$(OBJECTS): %.o: %.c
+       $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $(PROG_DEFINES) $< -o $@
+
+$(PROGS): %: %.o
+       $(CC) $(LDFLAGS) $< $(LINKS) -lm -lpthread -o $@
diff --git a/progs/gallium/trivial/quad-tex.c b/progs/gallium/trivial/quad-tex.c
new file mode 100644 (file)
index 0000000..553f558
--- /dev/null
@@ -0,0 +1,346 @@
+/**************************************************************************
+ *
+ * Copyright © 2010 Jakob Bornecrantz
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#define USE_TRACE 0
+#define WIDTH 300
+#define HEIGHT 300
+#define NEAR 30
+#define FAR 1000
+#define FLIP 0
+
+/* pipe_*_state structs */
+#include "pipe/p_state.h"
+/* pipe_context */
+#include "pipe/p_context.h"
+/* pipe_screen */
+#include "pipe/p_screen.h"
+/* PIPE_* */
+#include "pipe/p_defines.h"
+/* TGSI_SEMANTIC_{POSITION|GENERIC} */
+#include "pipe/p_shader_tokens.h"
+/* pipe_buffer_* helpers */
+#include "util/u_inlines.h"
+
+/* constant state object helper */
+#include "cso_cache/cso_context.h"
+
+/* u_sampler_view_default_template */
+#include "util/u_sampler.h"
+/* debug_dump_surface_bmp */
+#include "util/u_debug.h"
+/* util_draw_vertex_buffer helper */
+#include "util/u_draw_quad.h"
+/* FREE & CALLOC_STRUCT */
+#include "util/u_memory.h"
+/* util_make_[fragment|vertex]_passthrough_shader */
+#include "util/u_simple_shaders.h"
+
+/* softpipe software driver */
+#include "softpipe/sp_public.h"
+
+/* null software winsys */
+#include "sw/null/null_sw_winsys.h"
+
+/* traceing support see src/gallium/drivers/trace/README for more info. */
+#if USE_TRACE
+#include "trace/tr_screen.h"
+#include "trace/tr_context.h"
+#endif
+
+struct program
+{
+       struct pipe_screen *screen;
+       struct pipe_context *pipe;
+       struct cso_context *cso;
+
+       struct pipe_blend_state blend;
+       struct pipe_depth_stencil_alpha_state depthstencil;
+       struct pipe_rasterizer_state rasterizer;
+       struct pipe_sampler_state sampler;
+       struct pipe_viewport_state viewport;
+       struct pipe_framebuffer_state framebuffer;
+       struct pipe_vertex_element velem[2];
+
+       void *vs;
+       void *fs;
+
+       float clear_color[4];
+
+       struct pipe_buffer *vbuf;
+       struct pipe_texture *target;
+       struct pipe_texture *tex;
+       struct pipe_sampler_view *view;
+};
+
+static void init_prog(struct program *p)
+{
+       /* create the software rasterizer */
+       p->screen = softpipe_create_screen(null_sw_create());
+#if USE_TRACE
+       p->screen = trace_screen_create(p->screen);
+#endif
+       p->pipe = p->screen->context_create(p->screen, NULL);
+       p->cso = cso_create_context(p->pipe);
+
+       /* set clear color */
+       p->clear_color[0] = 0.3;
+       p->clear_color[1] = 0.1;
+       p->clear_color[2] = 0.3;
+       p->clear_color[3] = 1.0;
+
+       /* vertex buffer */
+       {
+               float vertices[4][2][4] = {
+                       {
+                               { 0.9f, 0.9f, 0.0f, 1.0f },
+                               { 1.0f, 1.0f, 0.0f, 1.0f }
+                       },
+                       {
+                               { -0.9f, 0.9f, 0.0f, 1.0f },
+                               {  0.0f, 1.0f, 0.0f, 1.0f }
+                       },
+                       {
+                               { -0.9f, -0.9f, 0.0f, 1.0f },
+                               {  0.0f,  0.0f, 1.0f, 1.0f }
+                       },
+                       {
+                               { 0.9f, -0.9f, 0.0f, 1.0f },
+                               { 1.0f,  0.0f, 1.0f, 1.0f }
+                       }
+               };
+
+               p->vbuf = pipe_buffer_create(p->screen, 16, PIPE_BUFFER_USAGE_VERTEX, sizeof(vertices));
+               pipe_buffer_write(p->screen, p->vbuf, 0, sizeof(vertices), vertices);
+       }
+
+       /* render target texture */
+       {
+               struct pipe_texture tmplt;
+               memset(&tmplt, 0, sizeof(tmplt));
+               tmplt.target = PIPE_TEXTURE_2D;
+               tmplt.format = PIPE_FORMAT_B8G8R8A8_UNORM; /* All drivers support this */
+               tmplt.width0 = WIDTH;
+               tmplt.height0 = HEIGHT;
+               tmplt.depth0 = 1;
+               tmplt.last_level = 0;
+               tmplt.tex_usage = PIPE_TEXTURE_USAGE_RENDER_TARGET;
+
+               p->target = p->screen->texture_create(p->screen, &tmplt);
+       }
+
+       /* sampler texture */
+       {
+               uint32_t *ptr;
+               struct pipe_transfer *t;
+               struct pipe_texture t_tmplt;
+               struct pipe_sampler_view v_tmplt;
+
+               memset(&t_tmplt, 0, sizeof(t_tmplt));
+               t_tmplt.target = PIPE_TEXTURE_2D;
+               t_tmplt.format = PIPE_FORMAT_B8G8R8A8_UNORM; /* All drivers support this */
+               t_tmplt.width0 = 2;
+               t_tmplt.height0 = 2;
+               t_tmplt.depth0 = 1;
+               t_tmplt.last_level = 0;
+               t_tmplt.tex_usage = PIPE_TEXTURE_USAGE_RENDER_TARGET;
+
+               p->tex = p->screen->texture_create(p->screen, &t_tmplt);
+
+               t = p->pipe->get_tex_transfer(p->pipe, p->tex,
+                                             0, 0, 0, /* face, level, zslice */
+                                             PIPE_TRANSFER_WRITE,
+                                             0, 0, 2, 2); /* x, y, width, height */
+
+               ptr = p->pipe->transfer_map(p->pipe, t);
+               ptr[0] = 0xffff0000;
+               ptr[1] = 0xff0000ff;
+               ptr[2] = 0xff00ff00;
+               ptr[3] = 0xffffff00;
+               p->pipe->transfer_unmap(p->pipe, t);
+
+               p->pipe->tex_transfer_destroy(p->pipe, t);
+
+               u_sampler_view_default_template(&v_tmplt, p->tex, p->tex->format);
+
+               p->view = p->pipe->create_sampler_view(p->pipe, p->tex, &v_tmplt);
+       }
+
+       /* disabled blending/masking */
+       memset(&p->blend, 0, sizeof(p->blend));
+       p->blend.rt[0].colormask = PIPE_MASK_RGBA;
+
+       /* no-op depth/stencil/alpha */
+       memset(&p->depthstencil, 0, sizeof(p->depthstencil));
+
+       /* rasterizer */
+       memset(&p->rasterizer, 0, sizeof(p->rasterizer));
+       p->rasterizer.front_winding = PIPE_WINDING_CW;
+       p->rasterizer.cull_mode = PIPE_WINDING_NONE;
+       p->rasterizer.gl_rasterization_rules = 1;
+
+       /* sampler */
+       memset(&p->sampler, 0, sizeof(p->sampler));
+       p->sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+       p->sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+       p->sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+       p->sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
+       p->sampler.min_img_filter = PIPE_TEX_MIPFILTER_LINEAR;
+       p->sampler.mag_img_filter = PIPE_TEX_MIPFILTER_LINEAR;
+       p->sampler.normalized_coords = 1;
+
+       /* drawing destination */
+       memset(&p->framebuffer, 0, sizeof(p->framebuffer));
+       p->framebuffer.width = WIDTH;
+       p->framebuffer.height = HEIGHT;
+       p->framebuffer.nr_cbufs = 1;
+       p->framebuffer.cbufs[0] = p->screen->get_tex_surface(p->screen, p->target, 0, 0, 0, PIPE_BUFFER_USAGE_GPU_WRITE);
+
+       /* viewport, depth isn't really needed */
+       {
+               float x = 0;
+               float y = 0;
+               float z = FAR;
+               float half_width = (float)WIDTH / 2.0f;
+               float half_height = (float)HEIGHT / 2.0f;
+               float half_depth = ((float)FAR - (float)NEAR) / 2.0f;
+               float scale, bias;
+
+               if (FLIP) {
+                       scale = -1.0f;
+                       bias = (float)HEIGHT;
+               } else {
+                       scale = 1.0f;
+                       bias = 0.0f;
+               }
+
+               p->viewport.scale[0] = half_width;
+               p->viewport.scale[1] = half_height * scale;
+               p->viewport.scale[2] = half_depth;
+               p->viewport.scale[3] = 1.0f;
+
+               p->viewport.translate[0] = half_width + x;
+               p->viewport.translate[1] = (half_height + y) * scale + bias;
+               p->viewport.translate[2] = half_depth + z;
+               p->viewport.translate[3] = 0.0f;
+       }
+
+       /* vertex elements state */
+       memset(p->velem, 0, sizeof(p->velem));
+       p->velem[0].src_offset = 0 * 4 * sizeof(float); /* offset 0, first element */
+       p->velem[0].instance_divisor = 0;
+       p->velem[0].vertex_buffer_index = 0;
+       p->velem[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+
+       p->velem[1].src_offset = 1 * 4 * sizeof(float); /* offset 16, second element */
+       p->velem[1].instance_divisor = 0;
+       p->velem[1].vertex_buffer_index = 0;
+       p->velem[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+
+       /* vertex shader */
+       {
+               const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
+                                               TGSI_SEMANTIC_GENERIC };
+               const uint semantic_indexes[] = { 0, 0 };
+               p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes);
+       }
+
+       /* fragment shader */
+       p->fs = util_make_fragment_tex_shader(p->pipe, TGSI_TEXTURE_2D);
+}
+
+static void close_prog(struct program *p)
+{
+       /* unset bound textures as well */
+       cso_set_fragment_sampler_views(p->cso, 0, NULL);
+
+       /* unset all state */
+       cso_release_all(p->cso);
+
+       p->pipe->delete_vs_state(p->pipe, p->vs);
+       p->pipe->delete_fs_state(p->pipe, p->fs);
+
+       pipe_surface_reference(&p->framebuffer.cbufs[0], NULL);
+       pipe_sampler_view_reference(&p->view, NULL);
+       pipe_texture_reference(&p->target, NULL);
+       pipe_texture_reference(&p->tex, NULL);
+       pipe_buffer_reference(&p->vbuf, NULL);
+
+       cso_destroy_context(p->cso);
+       p->pipe->destroy(p->pipe);
+       p->screen->destroy(p->screen);
+
+       FREE(p);
+}
+
+static void draw(struct program *p)
+{
+       /* set the render target */
+       cso_set_framebuffer(p->cso, &p->framebuffer);
+
+       /* clear the render target */
+       p->pipe->clear(p->pipe, PIPE_CLEAR_COLOR, p->clear_color, 0, 0);
+
+       /* set misc state we care about */
+       cso_set_blend(p->cso, &p->blend);
+       cso_set_depth_stencil_alpha(p->cso, &p->depthstencil);
+       cso_set_rasterizer(p->cso, &p->rasterizer);
+       cso_set_viewport(p->cso, &p->viewport);
+
+       /* sampler */
+       cso_single_sampler(p->cso, 0, &p->sampler);
+       cso_single_sampler_done(p->cso);
+
+       /* texture sampler view */
+       cso_set_fragment_sampler_views(p->cso, 1, &p->view);
+
+       /* shaders */
+       cso_set_fragment_shader_handle(p->cso, p->fs);
+       cso_set_vertex_shader_handle(p->cso, p->vs);
+
+       /* vertex element data */
+       cso_set_vertex_elements(p->cso, 2, p->velem);
+
+       util_draw_vertex_buffer(p->pipe,
+                               p->vbuf, 0,
+                               PIPE_PRIM_QUADS,
+                               4,  /* verts */
+                               2); /* attribs/vert */
+
+       p->pipe->flush(p->pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
+
+       debug_dump_surface_bmp(p->pipe, "result.bmp", p->framebuffer.cbufs[0]);
+}
+
+int main(int argc, char** argv)
+{
+       struct program *p = CALLOC_STRUCT(program);
+
+       init_prog(p);
+       draw(p);
+       close_prog(p);
+
+       return 0;
+}
diff --git a/progs/gallium/trivial/tri.c b/progs/gallium/trivial/tri.c
new file mode 100644 (file)
index 0000000..cae1bdb
--- /dev/null
@@ -0,0 +1,278 @@
+/**************************************************************************
+ *
+ * Copyright © 2010 Jakob Bornecrantz
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#define USE_TRACE 0
+#define WIDTH 300
+#define HEIGHT 300
+#define NEAR 30
+#define FAR 1000
+#define FLIP 0
+
+/* pipe_*_state structs */
+#include "pipe/p_state.h"
+/* pipe_context */
+#include "pipe/p_context.h"
+/* pipe_screen */
+#include "pipe/p_screen.h"
+/* PIPE_* */
+#include "pipe/p_defines.h"
+/* TGSI_SEMANTIC_{POSITION|GENERIC} */
+#include "pipe/p_shader_tokens.h"
+/* pipe_buffer_* helpers */
+#include "util/u_inlines.h"
+
+/* constant state object helper */
+#include "cso_cache/cso_context.h"
+
+/* debug_dump_surface_bmp */
+#include "util/u_debug.h"
+/* util_draw_vertex_buffer helper */
+#include "util/u_draw_quad.h"
+/* FREE & CALLOC_STRUCT */
+#include "util/u_memory.h"
+/* util_make_[fragment|vertex]_passthrough_shader */
+#include "util/u_simple_shaders.h"
+
+/* softpipe software driver */
+#include "softpipe/sp_public.h"
+
+/* null software winsys */
+#include "sw/null/null_sw_winsys.h"
+
+/* traceing support see src/gallium/drivers/trace/README for more info. */
+#if USE_TRACE
+#include "trace/tr_screen.h"
+#include "trace/tr_context.h"
+#endif
+
+struct program
+{
+       struct pipe_screen *screen;
+       struct pipe_context *pipe;
+       struct cso_context *cso;
+
+       struct pipe_blend_state blend;
+       struct pipe_depth_stencil_alpha_state depthstencil;
+       struct pipe_rasterizer_state rasterizer;
+       struct pipe_viewport_state viewport;
+       struct pipe_framebuffer_state framebuffer;
+       struct pipe_vertex_element velem[2];
+
+       void *vs;
+       void *fs;
+
+       float clear_color[4];
+
+       struct pipe_buffer *vbuf;
+       struct pipe_texture *target;
+};
+
+static void init_prog(struct program *p)
+{
+       /* create the software rasterizer */
+       p->screen = softpipe_create_screen(null_sw_create());
+#if USE_TRACE
+       p->screen = trace_screen_create(p->screen);
+#endif
+       p->pipe = p->screen->context_create(p->screen, NULL);
+       p->cso = cso_create_context(p->pipe);
+
+       /* set clear color */
+       p->clear_color[0] = 0.3;
+       p->clear_color[1] = 0.1;
+       p->clear_color[2] = 0.3;
+       p->clear_color[3] = 1.0;
+
+       /* vertex buffer */
+       {
+               float vertices[4][2][4] = {
+                       {
+                               { 0.0f, -0.9f, 0.0f, 1.0f },
+                               { 1.0f, 0.0f, 0.0f, 1.0f }
+                       },
+                       {
+                               { -0.9f, 0.9f, 0.0f, 1.0f },
+                               { 0.0f, 1.0f, 0.0f, 1.0f }
+                       },
+                       {
+                               { 0.9f, 0.9f, 0.0f, 1.0f },
+                               { 0.0f, 0.0f, 1.0f, 1.0f }
+                       }
+               };
+
+               p->vbuf = pipe_buffer_create(p->screen, 16, PIPE_BUFFER_USAGE_VERTEX, sizeof(vertices));
+               pipe_buffer_write(p->screen, p->vbuf, 0, sizeof(vertices), vertices);
+       }
+
+       /* render target texture */
+       {
+               struct pipe_texture tmplt;
+               memset(&tmplt, 0, sizeof(tmplt));
+               tmplt.target = PIPE_TEXTURE_2D;
+               tmplt.format = PIPE_FORMAT_B8G8R8A8_UNORM; /* All drivers support this */
+               tmplt.width0 = WIDTH;
+               tmplt.height0 = HEIGHT;
+               tmplt.depth0 = 1;
+               tmplt.last_level = 0;
+               tmplt.tex_usage = PIPE_TEXTURE_USAGE_RENDER_TARGET;
+
+               p->target = p->screen->texture_create(p->screen, &tmplt);
+       }
+
+       /* disabled blending/masking */
+       memset(&p->blend, 0, sizeof(p->blend));
+       p->blend.rt[0].colormask = PIPE_MASK_RGBA;
+
+       /* no-op depth/stencil/alpha */
+       memset(&p->depthstencil, 0, sizeof(p->depthstencil));
+
+       /* rasterizer */
+       memset(&p->rasterizer, 0, sizeof(p->rasterizer));
+       p->rasterizer.front_winding = PIPE_WINDING_CW;
+       p->rasterizer.cull_mode = PIPE_WINDING_NONE;
+       p->rasterizer.gl_rasterization_rules = 1;
+
+       /* drawing destination */
+       memset(&p->framebuffer, 0, sizeof(p->framebuffer));
+       p->framebuffer.width = WIDTH;
+       p->framebuffer.height = HEIGHT;
+       p->framebuffer.nr_cbufs = 1;
+       p->framebuffer.cbufs[0] = p->screen->get_tex_surface(p->screen, p->target, 0, 0, 0, PIPE_BUFFER_USAGE_GPU_WRITE);
+
+       /* viewport, depth isn't really needed */
+       {
+               float x = 0;
+               float y = 0;
+               float z = FAR;
+               float half_width = (float)WIDTH / 2.0f;
+               float half_height = (float)HEIGHT / 2.0f;
+               float half_depth = ((float)FAR - (float)NEAR) / 2.0f;
+               float scale, bias;
+
+               if (FLIP) {
+                       scale = -1.0f;
+                       bias = (float)HEIGHT;
+               } else {
+                       scale = 1.0f;
+                       bias = 0.0f;
+               }
+
+               p->viewport.scale[0] = half_width;
+               p->viewport.scale[1] = half_height * scale;
+               p->viewport.scale[2] = half_depth;
+               p->viewport.scale[3] = 1.0f;
+
+               p->viewport.translate[0] = half_width + x;
+               p->viewport.translate[1] = (half_height + y) * scale + bias;
+               p->viewport.translate[2] = half_depth + z;
+               p->viewport.translate[3] = 0.0f;
+       }
+
+       /* vertex elements state */
+       memset(p->velem, 0, sizeof(p->velem));
+       p->velem[0].src_offset = 0 * 4 * sizeof(float); /* offset 0, first element */
+       p->velem[0].instance_divisor = 0;
+       p->velem[0].vertex_buffer_index = 0;
+       p->velem[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+
+       p->velem[1].src_offset = 1 * 4 * sizeof(float); /* offset 16, second element */
+       p->velem[1].instance_divisor = 0;
+       p->velem[1].vertex_buffer_index = 0;
+       p->velem[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+
+       /* vertex shader */
+       {
+                       const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
+                                                       TGSI_SEMANTIC_COLOR };
+                       const uint semantic_indexes[] = { 0, 0 };
+                       p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes);
+       }
+
+       /* fragment shader */
+       p->fs = util_make_fragment_passthrough_shader(p->pipe);
+}
+
+static void close_prog(struct program *p)
+{
+       /* unset all state */
+       cso_release_all(p->cso);
+
+       p->pipe->delete_vs_state(p->pipe, p->vs);
+       p->pipe->delete_fs_state(p->pipe, p->fs);
+
+       pipe_surface_reference(&p->framebuffer.cbufs[0], NULL);
+       pipe_texture_reference(&p->target, NULL);
+       pipe_buffer_reference(&p->vbuf, NULL);
+
+       cso_destroy_context(p->cso);
+       p->pipe->destroy(p->pipe);
+       p->screen->destroy(p->screen);
+
+       FREE(p);
+}
+
+static void draw(struct program *p)
+{
+       /* set the render target */
+       cso_set_framebuffer(p->cso, &p->framebuffer);
+
+       /* clear the render target */
+       p->pipe->clear(p->pipe, PIPE_CLEAR_COLOR, p->clear_color, 0, 0);
+
+       /* set misc state we care about */
+       cso_set_blend(p->cso, &p->blend);
+       cso_set_depth_stencil_alpha(p->cso, &p->depthstencil);
+       cso_set_rasterizer(p->cso, &p->rasterizer);
+       cso_set_viewport(p->cso, &p->viewport);
+
+       /* shaders */
+       cso_set_fragment_shader_handle(p->cso, p->fs);
+       cso_set_vertex_shader_handle(p->cso, p->vs);
+
+       /* vertex element data */
+       cso_set_vertex_elements(p->cso, 2, p->velem);
+
+       util_draw_vertex_buffer(p->pipe,
+                               p->vbuf, 0,
+                               PIPE_PRIM_TRIANGLES,
+                               3,  /* verts */
+                               2); /* attribs/vert */
+
+       p->pipe->flush(p->pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
+
+       debug_dump_surface_bmp(p->pipe, "result.bmp", p->framebuffer.cbufs[0]);
+}
+
+int main(int argc, char** argv)
+{
+       struct program *p = CALLOC_STRUCT(program);
+
+       init_prog(p);
+       draw(p);
+       close_prog(p);
+
+       return 0;
+}