FBOs differ from textures in a significant way. With textures, we can
strip the border and get correct rendering except when the application
fetches texels outside [0,1].
With an FBO, the pixel at (0,0) is in the border. The
ARB_framebuffer_object spec says:
"If the attached image is a texture image, then the window
coordinates (x[w], y[w]) correspond to the texel (i, j, k), from
figure 3.10 as follows:
i = (x[w] - b)
j = (y[w] - b)
k = (layer - b)
where <b> is the texture image's border width..."
Since the border doesn't exist, we can never render any pixels in the
correct location. Just mark these FBOs FRAMEBUFFER_UNSUPPORTED.
NOTE: This is a candidate for the 8.0 branch.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=42336
continue;
}
+ if (fb->Attachment[i].Type == GL_TEXTURE) {
+ const struct gl_texture_image *img =
+ _mesa_get_attachment_teximage_const(&fb->Attachment[i]);
+
+ if (img->Border) {
+ DBG("texture with border\n");
+ fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
+ continue;
+ }
+ }
+
irb = intel_renderbuffer(rb);
if (irb == NULL) {
DBG("software rendering renderbuffer\n");