intel: FBOs with texture border are unsupported
authorIan Romanick <ian.d.romanick@intel.com>
Wed, 1 Feb 2012 17:18:13 +0000 (10:18 -0700)
committerIan Romanick <ian.d.romanick@intel.com>
Fri, 3 Feb 2012 17:50:01 +0000 (10:50 -0700)
FBOs differ from textures in a significant way.  With textures, we can
strip the border and get correct rendering except when the application
fetches texels outside [0,1].

With an FBO, the pixel at (0,0) is in the border.  The
ARB_framebuffer_object spec says:

    "If the attached image is a texture image, then the window
    coordinates (x[w], y[w]) correspond to the texel (i, j, k), from
    figure 3.10 as follows:

                           i = (x[w] - b)

                           j = (y[w] - b)

                           k = (layer - b)

    where <b> is the texture image's border width..."

Since the border doesn't exist, we can never render any pixels in the
correct location.  Just mark these FBOs FRAMEBUFFER_UNSUPPORTED.

NOTE: This is a candidate for the 8.0 branch.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=42336

src/mesa/drivers/dri/intel/intel_fbo.c

index 2ba43ac8623934de95b92915a10a5d73e7f6db33..185602a21f8fc820a775cc3afdbcc553cbb1b019 100644 (file)
@@ -762,6 +762,17 @@ intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
         continue;
       }
 
+      if (fb->Attachment[i].Type == GL_TEXTURE) {
+        const struct gl_texture_image *img =
+           _mesa_get_attachment_teximage_const(&fb->Attachment[i]);
+
+        if (img->Border) {
+           DBG("texture with border\n");
+           fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
+           continue;
+        }
+      }
+
       irb = intel_renderbuffer(rb);
       if (irb == NULL) {
         DBG("software rendering renderbuffer\n");