radeonsi: don't make scanout resources linear except for cursors
authorMarek Olšák <marek.olsak@amd.com>
Fri, 9 Aug 2013 22:08:45 +0000 (00:08 +0200)
committerMarek Olšák <marek.olsak@amd.com>
Fri, 16 Aug 2013 23:48:25 +0000 (01:48 +0200)
The surface allocator understands the scanout flag just fine.

This seems to improve performance for Ubuntu Unity on top of st/xorg
and it fixes the cursor.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
src/gallium/drivers/radeonsi/r600_texture.c

index ee8ee14fe32f40e1b3964220942b55455b51cf14..8e01b141af8950df5108a0053fb31c723d408ba5 100644 (file)
@@ -515,7 +515,7 @@ struct pipe_resource *si_texture_create(struct pipe_screen *screen,
        int r;
 
        if (!(templ->flags & R600_RESOURCE_FLAG_TRANSFER) &&
-           !(templ->bind & PIPE_BIND_SCANOUT)) {
+           !(templ->bind & PIPE_BIND_CURSOR)) {
                if (templ->flags & R600_RESOURCE_FLAG_FORCE_TILING ||
                    templ->nr_samples > 1) {
                        array_mode = V_009910_ARRAY_2D_TILED_THIN1;