const struct gl_pixelstore_attrib *packing,
struct compressed_pixelstore *store)
{
- GLuint bw, bh;
+ GLuint bw, bh, bd;
- _mesa_get_format_block_size(texFormat, &bw, &bh);
+ _mesa_get_format_block_size_3d(texFormat, &bw, &bh, &bd);
store->SkipBytes = 0;
store->TotalBytesPerRow = store->CopyBytesPerRow =
_mesa_format_row_stride(texFormat, width);
store->TotalRowsPerSlice = store->CopyRowsPerSlice =
(height + bh - 1) / bh;
- store->CopySlices = depth;
+ store->CopySlices = (depth + bd - 1) / bd;
if (packing->CompressedBlockWidth &&
packing->CompressedBlockSize) {