if (textureUnit->EnvMode == GL_COMBINE4_NV) {
/* (a * b) + (c * d) - 0.5 */
for (i = 0; i < n; i++) {
- rgba[i][RCOMP] = (arg0[i][RCOMP] + arg1[i][RCOMP] *
- arg2[i][RCOMP] + arg3[i][RCOMP] - 0.5) * scaleRGB;
- rgba[i][GCOMP] = (arg0[i][GCOMP] + arg1[i][GCOMP] *
- arg2[i][GCOMP] + arg3[i][GCOMP] - 0.5) * scaleRGB;
- rgba[i][BCOMP] = (arg0[i][BCOMP] + arg1[i][BCOMP] *
- arg2[i][BCOMP] + arg3[i][BCOMP] - 0.5) * scaleRGB;
+ rgba[i][RCOMP] = (arg0[i][RCOMP] * arg1[i][RCOMP] +
+ arg2[i][RCOMP] * arg3[i][RCOMP] - 0.5) * scaleRGB;
+ rgba[i][GCOMP] = (arg0[i][GCOMP] * arg1[i][GCOMP] +
+ arg2[i][GCOMP] * arg3[i][GCOMP] - 0.5) * scaleRGB;
+ rgba[i][BCOMP] = (arg0[i][BCOMP] * arg1[i][BCOMP] +
+ arg2[i][BCOMP] * arg3[i][BCOMP] - 0.5) * scaleRGB;
}
}
else {