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radeonsi/nir: Add const_index when loading GS inputs
author
Connor Abbott
<cwabbott0@gmail.com>
Tue, 20 Aug 2019 10:47:39 +0000
(12:47 +0200)
committer
Connor Abbott
<cwabbott0@gmail.com>
Fri, 23 Aug 2019 09:05:31 +0000
(11:05 +0200)
This fixes loading GS inputs in structures or arrays.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
src/gallium/drivers/radeonsi/si_shader.c
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diff --git
a/src/gallium/drivers/radeonsi/si_shader.c
b/src/gallium/drivers/radeonsi/si_shader.c
index 8f6719bd35e9817375575ebfc4ef3d30712896ac..9492fb7deef3189d04aa4bcb767f19d321178a3c 100644
(file)
--- a/
src/gallium/drivers/radeonsi/si_shader.c
+++ b/
src/gallium/drivers/radeonsi/si_shader.c
@@
-1611,7
+1611,7
@@
static LLVMValueRef si_nir_load_input_gs(struct ac_shader_abi *abi,
offset *= 2;
offset += component;
- value[i + component] = si_llvm_load_input_gs(&ctx->abi, driver_location / 4,
+ value[i + component] = si_llvm_load_input_gs(&ctx->abi, driver_location / 4
+ const_index
,
vertex_index, type, offset);
}